Move shader resource descriptor creation out of the backend (#2290)

* Move shader resource descriptor creation out of the backend

* Remove now unused code, and other nits

* Shader cache version bump

* Nits

* Set format for bindless image load/store

* Fix buffer write flag
This commit is contained in:
gdkchan 2021-05-19 18:15:26 -03:00 committed by GitHub
parent b5c72b44de
commit 49745cfa37
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GPG key ID: 4AEE18F83AFDEB23
25 changed files with 565 additions and 516 deletions

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@ -2,30 +2,30 @@ namespace Ryujinx.Graphics.Shader.IntermediateRepresentation
{
class TextureOperation : Operation
{
private const int DefaultCbufSlot = -1;
public const int DefaultCbufSlot = -1;
public SamplerType Type { get; private set; }
public SamplerType Type { get; private set; }
public TextureFormat Format { get; set; }
public TextureFlags Flags { get; private set; }
public int CbufSlot { get; private set; }
public int Handle { get; private set; }
public TextureFormat Format { get; set; }
public TextureOperation(
Instruction inst,
SamplerType type,
TextureFlags flags,
int handle,
int compIndex,
Operand dest,
Instruction inst,
SamplerType type,
TextureFormat format,
TextureFlags flags,
int handle,
int compIndex,
Operand dest,
params Operand[] sources) : base(inst, compIndex, dest, sources)
{
Type = type;
Flags = flags;
Type = type;
Format = format;
Flags = flags;
CbufSlot = DefaultCbufSlot;
Handle = handle;
Handle = handle;
}
public void TurnIntoIndexed(int handle)
@ -45,7 +45,7 @@ namespace Ryujinx.Graphics.Shader.IntermediateRepresentation
}
CbufSlot = cbufSlot;
Handle = handle;
Handle = handle;
}
}
}