Move shader resource descriptor creation out of the backend (#2290)

* Move shader resource descriptor creation out of the backend

* Remove now unused code, and other nits

* Shader cache version bump

* Nits

* Set format for bindless image load/store

* Fix buffer write flag
This commit is contained in:
gdkchan 2021-05-19 18:15:26 -03:00 committed by GitHub
parent b5c72b44de
commit 49745cfa37
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GPG key ID: 4AEE18F83AFDEB23
25 changed files with 565 additions and 516 deletions

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@ -82,7 +82,9 @@ namespace Ryujinx.Graphics.Shader.Instructions
switch (context.CurrOp)
{
case IOpCodeCbuf op:
return context.PackDouble2x32(Cbuf(op.Slot, op.Offset), Cbuf(op.Slot, op.Offset + 1));
return context.PackDouble2x32(
context.Config.CreateCbuf(op.Slot, op.Offset),
context.Config.CreateCbuf(op.Slot, op.Offset + 1));
case IOpCodeImmF op:
return context.FP32ConvertToFP64(ConstF(op.Immediate));
@ -99,7 +101,7 @@ namespace Ryujinx.Graphics.Shader.Instructions
switch (context.CurrOp)
{
case IOpCodeCbuf op:
return Cbuf(op.Slot, op.Offset);
return context.Config.CreateCbuf(op.Slot, op.Offset);
case IOpCodeImm op:
return Const(op.Immediate);
@ -125,7 +127,9 @@ namespace Ryujinx.Graphics.Shader.Instructions
switch (context.CurrOp)
{
case IOpCodeRegCbuf op:
return context.PackDouble2x32(Cbuf(op.Slot, op.Offset), Cbuf(op.Slot, op.Offset + 1));
return context.PackDouble2x32(
context.Config.CreateCbuf(op.Slot, op.Offset),
context.Config.CreateCbuf(op.Slot, op.Offset + 1));
case IOpCodeRc op:
return context.PackDouble2x32(Register(op.Rc.Index, op.Rc.Type), Register(op.Rc.Index | 1, op.Rc.Type));
@ -136,7 +140,7 @@ namespace Ryujinx.Graphics.Shader.Instructions
switch (context.CurrOp)
{
case IOpCodeRegCbuf op:
return Cbuf(op.Slot, op.Offset);
return context.Config.CreateCbuf(op.Slot, op.Offset);
case IOpCodeRc op:
return Register(op.Rc);