Move shader resource descriptor creation out of the backend (#2290)
* Move shader resource descriptor creation out of the backend * Remove now unused code, and other nits * Shader cache version bump * Nits * Set format for bindless image load/store * Fix buffer write flag
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b5c72b44de
commit
49745cfa37
25 changed files with 565 additions and 516 deletions
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@ -82,7 +82,9 @@ namespace Ryujinx.Graphics.Shader.Instructions
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switch (context.CurrOp)
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{
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case IOpCodeCbuf op:
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return context.PackDouble2x32(Cbuf(op.Slot, op.Offset), Cbuf(op.Slot, op.Offset + 1));
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return context.PackDouble2x32(
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context.Config.CreateCbuf(op.Slot, op.Offset),
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context.Config.CreateCbuf(op.Slot, op.Offset + 1));
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case IOpCodeImmF op:
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return context.FP32ConvertToFP64(ConstF(op.Immediate));
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@ -99,7 +101,7 @@ namespace Ryujinx.Graphics.Shader.Instructions
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switch (context.CurrOp)
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{
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case IOpCodeCbuf op:
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return Cbuf(op.Slot, op.Offset);
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return context.Config.CreateCbuf(op.Slot, op.Offset);
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case IOpCodeImm op:
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return Const(op.Immediate);
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@ -125,7 +127,9 @@ namespace Ryujinx.Graphics.Shader.Instructions
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switch (context.CurrOp)
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{
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case IOpCodeRegCbuf op:
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return context.PackDouble2x32(Cbuf(op.Slot, op.Offset), Cbuf(op.Slot, op.Offset + 1));
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return context.PackDouble2x32(
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context.Config.CreateCbuf(op.Slot, op.Offset),
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context.Config.CreateCbuf(op.Slot, op.Offset + 1));
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case IOpCodeRc op:
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return context.PackDouble2x32(Register(op.Rc.Index, op.Rc.Type), Register(op.Rc.Index | 1, op.Rc.Type));
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@ -136,7 +140,7 @@ namespace Ryujinx.Graphics.Shader.Instructions
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switch (context.CurrOp)
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{
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case IOpCodeRegCbuf op:
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return Cbuf(op.Slot, op.Offset);
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return context.Config.CreateCbuf(op.Slot, op.Offset);
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case IOpCodeRc op:
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return Register(op.Rc);
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