Move shader resource descriptor creation out of the backend (#2290)

* Move shader resource descriptor creation out of the backend

* Remove now unused code, and other nits

* Shader cache version bump

* Nits

* Set format for bindless image load/store

* Fix buffer write flag
This commit is contained in:
gdkchan 2021-05-19 18:15:26 -03:00 committed by GitHub
parent b5c72b44de
commit 49745cfa37
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GPG key ID: 4AEE18F83AFDEB23
25 changed files with 565 additions and 516 deletions

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@ -20,7 +20,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions
}
else if (node is AstOperand operand)
{
return context.OperandManager.GetExpression(operand, context.Config, context.CbIndexable);
return context.OperandManager.GetExpression(operand, context.Config);
}
throw new ArgumentException($"Invalid node type \"{node?.GetType().Name ?? "null"}\".");
@ -62,7 +62,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions
switch (memRegion)
{
case Instruction.MrShared: args += LoadShared(context, operation); break;
case Instruction.MrStorage: args += LoadStorage(context, operation, forAtomic: true); break;
case Instruction.MrStorage: args += LoadStorage(context, operation); break;
default: throw new InvalidOperationException($"Invalid memory region \"{memRegion}\".");
}