Move shader resource descriptor creation out of the backend (#2290)
* Move shader resource descriptor creation out of the backend * Remove now unused code, and other nits * Shader cache version bump * Nits * Set format for bindless image load/store * Fix buffer write flag
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25 changed files with 565 additions and 516 deletions
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@ -12,7 +12,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
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{
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private const string MainFunctionName = "main";
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public static GlslProgram Generate(StructuredProgramInfo info, ShaderConfig config)
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public static string Generate(StructuredProgramInfo info, ShaderConfig config)
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{
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CodeGenContext context = new CodeGenContext(info, config);
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@ -37,12 +37,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
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PrintFunction(context, info, info.Functions[0], MainFunctionName);
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return new GlslProgram(
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context.CBufferDescriptors.ToArray(),
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context.SBufferDescriptors.ToArray(),
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context.TextureDescriptors.ToArray(),
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context.ImageDescriptors.ToArray(),
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context.GetCode());
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return context.GetCode();
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}
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private static void PrintFunction(CodeGenContext context, StructuredProgramInfo info, StructuredFunction function, string funcName = null)
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