Move shader resource descriptor creation out of the backend (#2290)
* Move shader resource descriptor creation out of the backend * Remove now unused code, and other nits * Shader cache version bump * Nits * Set format for bindless image load/store * Fix buffer write flag
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b5c72b44de
commit
49745cfa37
25 changed files with 565 additions and 516 deletions
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@ -70,30 +70,34 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
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context.AppendLine();
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}
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if (info.CBuffers.Count != 0)
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var cBufferDescriptors = context.Config.GetConstantBufferDescriptors();
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if (cBufferDescriptors.Length != 0)
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{
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DeclareUniforms(context, info);
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DeclareUniforms(context, cBufferDescriptors);
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context.AppendLine();
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}
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if (info.SBuffers.Count != 0)
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var sBufferDescriptors = context.Config.GetStorageBufferDescriptors();
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if (sBufferDescriptors.Length != 0)
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{
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DeclareStorages(context, info);
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DeclareStorages(context, sBufferDescriptors);
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context.AppendLine();
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}
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if (info.Samplers.Count != 0)
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var textureDescriptors = context.Config.GetTextureDescriptors();
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if (textureDescriptors.Length != 0)
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{
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DeclareSamplers(context, info);
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DeclareSamplers(context, textureDescriptors);
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context.AppendLine();
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}
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if (info.Images.Count != 0)
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var imageDescriptors = context.Config.GetImageDescriptors();
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if (imageDescriptors.Length != 0)
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{
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DeclareImages(context, info);
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DeclareImages(context, imageDescriptors);
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context.AppendLine();
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}
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@ -246,58 +250,40 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
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throw new ArgumentException($"Invalid variable type \"{type}\".");
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}
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private static void DeclareUniforms(CodeGenContext context, StructuredProgramInfo info)
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private static void DeclareUniforms(CodeGenContext context, BufferDescriptor[] descriptors)
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{
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string ubSize = "[" + NumberFormatter.FormatInt(Constants.ConstantBufferSize / 16) + "]";
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if (info.UsesCbIndexing)
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if (context.Config.UsedFeatures.HasFlag(FeatureFlags.CbIndexing))
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{
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int count = info.CBuffers.Max() + 1;
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int[] bindings = new int[count];
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for (int i = 0; i < count; i++)
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{
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bindings[i] = context.Config.Counts.IncrementUniformBuffersCount();
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}
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foreach (int cbufSlot in info.CBuffers.OrderBy(x => x))
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{
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context.CBufferDescriptors.Add(new BufferDescriptor(bindings[cbufSlot], cbufSlot));
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}
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string ubName = OperandManager.GetShaderStagePrefix(context.Config.Stage);
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ubName += "_" + DefaultNames.UniformNamePrefix;
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string blockName = $"{ubName}_{DefaultNames.BlockSuffix}";
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context.AppendLine($"layout (binding = {bindings[0]}, std140) uniform {blockName}");
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context.AppendLine($"layout (binding = {descriptors[0].Binding}, std140) uniform {blockName}");
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context.EnterScope();
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context.AppendLine("vec4 " + DefaultNames.DataName + ubSize + ";");
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context.LeaveScope($" {ubName}[{NumberFormatter.FormatInt(count)}];");
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context.LeaveScope($" {ubName}[{NumberFormatter.FormatInt(descriptors.Length)}];");
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}
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else
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{
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foreach (int cbufSlot in info.CBuffers.OrderBy(x => x))
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foreach (var descriptor in descriptors)
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{
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int binding = context.Config.Counts.IncrementUniformBuffersCount();
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context.CBufferDescriptors.Add(new BufferDescriptor(binding, cbufSlot));
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string ubName = OperandManager.GetShaderStagePrefix(context.Config.Stage);
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ubName += "_" + DefaultNames.UniformNamePrefix + cbufSlot;
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ubName += "_" + DefaultNames.UniformNamePrefix + descriptor.Slot;
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context.AppendLine($"layout (binding = {binding}, std140) uniform {ubName}");
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context.AppendLine($"layout (binding = {descriptor.Binding}, std140) uniform {ubName}");
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context.EnterScope();
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context.AppendLine("vec4 " + OperandManager.GetUbName(context.Config.Stage, cbufSlot, false) + ubSize + ";");
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context.AppendLine("vec4 " + OperandManager.GetUbName(context.Config.Stage, descriptor.Slot, false) + ubSize + ";");
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context.LeaveScope(";");
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}
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}
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}
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private static void DeclareStorages(CodeGenContext context, StructuredProgramInfo info)
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private static void DeclareStorages(CodeGenContext context, BufferDescriptor[] descriptors)
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{
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string sbName = OperandManager.GetShaderStagePrefix(context.Config.Stage);
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@ -305,130 +291,81 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
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string blockName = $"{sbName}_{DefaultNames.BlockSuffix}";
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int count = info.SBuffers.Max() + 1;
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int[] bindings = new int[count];
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for (int i = 0; i < count; i++)
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{
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bindings[i] = context.Config.Counts.IncrementStorageBuffersCount();
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}
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foreach (int sbufSlot in info.SBuffers)
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{
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context.SBufferDescriptors.Add(new BufferDescriptor(bindings[sbufSlot], sbufSlot));
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}
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context.AppendLine($"layout (binding = {bindings[0]}, std430) buffer {blockName}");
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context.AppendLine($"layout (binding = {descriptors[0].Binding}, std430) buffer {blockName}");
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context.EnterScope();
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context.AppendLine("uint " + DefaultNames.DataName + "[];");
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context.LeaveScope($" {sbName}[{NumberFormatter.FormatInt(count)}];");
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context.LeaveScope($" {sbName}[{NumberFormatter.FormatInt(descriptors.Length)}];");
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}
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private static void DeclareSamplers(CodeGenContext context, StructuredProgramInfo info)
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private static void DeclareSamplers(CodeGenContext context, TextureDescriptor[] descriptors)
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{
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HashSet<string> samplers = new HashSet<string>();
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// Texture instructions other than TextureSample (like TextureSize)
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// may have incomplete sampler type information. In those cases,
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// we prefer instead the more accurate information from the
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// TextureSample instruction, if both are available.
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foreach (AstTextureOperation texOp in info.Samplers.OrderBy(x => x.Handle * 2 + (x.Inst == Instruction.TextureSample ? 0 : 1)))
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int arraySize = 0;
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foreach (var descriptor in descriptors)
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{
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string indexExpr = NumberFormatter.FormatInt(texOp.ArraySize);
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string samplerName = OperandManager.GetSamplerName(context.Config.Stage, texOp, indexExpr);
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if ((texOp.Flags & TextureFlags.Bindless) != 0 || !samplers.Add(samplerName))
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if (descriptor.Type.HasFlag(SamplerType.Indexed))
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{
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continue;
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}
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int firstBinding = -1;
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if ((texOp.Type & SamplerType.Indexed) != 0)
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{
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for (int index = 0; index < texOp.ArraySize; index++)
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if (arraySize == 0)
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{
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int binding = context.Config.Counts.IncrementTexturesCount();
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if (firstBinding < 0)
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{
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firstBinding = binding;
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}
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var desc = new TextureDescriptor(binding, texOp.Type, texOp.Format, texOp.CbufSlot, texOp.Handle + index * 2);
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context.TextureDescriptors.Add(desc);
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arraySize = ShaderConfig.SamplerArraySize;
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}
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else if (--arraySize != 0)
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{
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continue;
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}
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}
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else
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{
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firstBinding = context.Config.Counts.IncrementTexturesCount();
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var desc = new TextureDescriptor(firstBinding, texOp.Type, texOp.Format, texOp.CbufSlot, texOp.Handle);
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string indexExpr = NumberFormatter.FormatInt(arraySize);
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context.TextureDescriptors.Add(desc);
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}
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string samplerName = OperandManager.GetSamplerName(
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context.Config.Stage,
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descriptor.CbufSlot,
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descriptor.HandleIndex,
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descriptor.Type.HasFlag(SamplerType.Indexed),
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indexExpr);
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string samplerTypeName = texOp.Type.ToGlslSamplerType();
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string samplerTypeName = descriptor.Type.ToGlslSamplerType();
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context.AppendLine($"layout (binding = {firstBinding}) uniform {samplerTypeName} {samplerName};");
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context.AppendLine($"layout (binding = {descriptor.Binding}) uniform {samplerTypeName} {samplerName};");
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}
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}
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private static void DeclareImages(CodeGenContext context, StructuredProgramInfo info)
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private static void DeclareImages(CodeGenContext context, TextureDescriptor[] descriptors)
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{
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HashSet<string> images = new HashSet<string>();
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foreach (AstTextureOperation texOp in info.Images.OrderBy(x => x.Handle))
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int arraySize = 0;
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foreach (var descriptor in descriptors)
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{
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string indexExpr = NumberFormatter.FormatInt(texOp.ArraySize);
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string imageName = OperandManager.GetImageName(context.Config.Stage, texOp, indexExpr);
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if ((texOp.Flags & TextureFlags.Bindless) != 0 || !images.Add(imageName))
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if (descriptor.Type.HasFlag(SamplerType.Indexed))
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{
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continue;
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}
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int firstBinding = -1;
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if ((texOp.Type & SamplerType.Indexed) != 0)
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{
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for (int index = 0; index < texOp.ArraySize; index++)
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if (arraySize == 0)
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{
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int binding = context.Config.Counts.IncrementImagesCount();
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if (firstBinding < 0)
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{
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firstBinding = binding;
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}
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var desc = new TextureDescriptor(binding, texOp.Type, texOp.Format, texOp.CbufSlot, texOp.Handle + index * 2);
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context.ImageDescriptors.Add(desc);
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arraySize = ShaderConfig.SamplerArraySize;
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}
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else if (--arraySize != 0)
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{
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continue;
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}
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}
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else
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{
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firstBinding = context.Config.Counts.IncrementImagesCount();
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var desc = new TextureDescriptor(firstBinding, texOp.Type, texOp.Format, texOp.CbufSlot, texOp.Handle);
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string indexExpr = NumberFormatter.FormatInt(arraySize);
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context.ImageDescriptors.Add(desc);
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}
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string imageName = OperandManager.GetImageName(
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context.Config.Stage,
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descriptor.CbufSlot,
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descriptor.HandleIndex,
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descriptor.Format,
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descriptor.Type.HasFlag(SamplerType.Indexed),
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indexExpr);
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string layout = texOp.Format.ToGlslFormat();
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string layout = descriptor.Format.ToGlslFormat();
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if (!string.IsNullOrEmpty(layout))
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{
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layout = ", " + layout;
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}
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string imageTypeName = texOp.Type.ToGlslImageType(texOp.Format.GetComponentType());
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string imageTypeName = descriptor.Type.ToGlslImageType(descriptor.Format.GetComponentType());
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context.AppendLine($"layout (binding = {firstBinding}{layout}) uniform {imageTypeName} {imageName};");
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context.AppendLine($"layout (binding = {descriptor.Binding}{layout}) uniform {imageTypeName} {imageName};");
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}
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}
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@ -528,7 +465,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
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{
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string stage = OperandManager.GetShaderStagePrefix(context.Config.Stage);
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int scaleElements = context.TextureDescriptors.Count + context.ImageDescriptors.Count;
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int scaleElements = context.Config.GetTextureDescriptors().Length + context.Config.GetImageDescriptors().Length;
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if (context.Config.Stage == ShaderStage.Fragment)
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{
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