Salieri: shader cache (#1701)
Here come Salieri, my implementation of a disk shader cache! "I'm sure you know why I named it that." "It doesn't really mean anything." This implementation collects shaders at runtime and cache them to be later compiled when starting a game.
This commit is contained in:
parent
7166e82c3c
commit
48f6570557
57 changed files with 3589 additions and 396 deletions
|
@ -12,7 +12,7 @@ namespace Ryujinx.Graphics.Shader.Decoders
|
|||
|
||||
int ComponentMask { get; }
|
||||
|
||||
int Immediate { get; }
|
||||
int HandleOffset { get; }
|
||||
|
||||
TextureLodMode LodMode { get; }
|
||||
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue