Salieri: shader cache (#1701)
Here come Salieri, my implementation of a disk shader cache! "I'm sure you know why I named it that." "It doesn't really mean anything." This implementation collects shaders at runtime and cache them to be later compiled when starting a game.
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57 changed files with 3589 additions and 396 deletions
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@ -2,8 +2,8 @@ namespace Ryujinx.Graphics.Shader
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{
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public struct BufferDescriptor
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{
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public int Binding { get; }
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public int Slot { get; }
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public readonly int Binding;
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public readonly int Slot;
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public BufferDescriptor(int binding, int slot)
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{
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