Salieri: shader cache (#1701)
Here come Salieri, my implementation of a disk shader cache! "I'm sure you know why I named it that." "It doesn't really mean anything." This implementation collects shaders at runtime and cache them to be later compiled when starting a game.
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57 changed files with 3589 additions and 396 deletions
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@ -165,5 +165,19 @@ namespace Ryujinx.Graphics.OpenGL
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_window.Dispose();
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_counters.Dispose();
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}
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public IProgram LoadProgramBinary(byte[] programBinary)
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{
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Program program = new Program(programBinary);
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if (program.IsLinked)
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{
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return program;
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}
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program.Dispose();
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return null;
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}
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}
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}
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