Salieri: shader cache (#1701)
Here come Salieri, my implementation of a disk shader cache! "I'm sure you know why I named it that." "It doesn't really mean anything." This implementation collects shaders at runtime and cache them to be later compiled when starting a game.
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57 changed files with 3589 additions and 396 deletions
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@ -1701,6 +1701,24 @@
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<property name="margin_left">10</property>
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<property name="margin_right">10</property>
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<property name="orientation">vertical</property>
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<child>
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<object class="GtkCheckButton" id="_shaderCacheToggle">
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<property name="label" translatable="yes">Enable Shader Cache</property>
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<property name="visible">True</property>
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<property name="can_focus">True</property>
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<property name="receives_default">False</property>
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<property name="tooltip_text" translatable="yes">Enables or disables Shader Cache</property>
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<property name="halign">start</property>
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<property name="margin_top">5</property>
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<property name="margin_bottom">5</property>
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<property name="draw_indicator">True</property>
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</object>
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<packing>
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<property name="expand">False</property>
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<property name="fill">True</property>
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<property name="position">0</property>
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</packing>
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</child>
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<child>
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<object class="GtkBox">
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<property name="visible">True</property>
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@ -1762,7 +1780,7 @@
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<property name="expand">False</property>
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<property name="fill">True</property>
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<property name="padding">5</property>
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<property name="position">0</property>
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<property name="position">1</property>
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</packing>
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</child>
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<child>
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@ -1817,7 +1835,7 @@
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<packing>
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<property name="expand">False</property>
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<property name="fill">True</property>
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<property name="position">1</property>
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<property name="position">2</property>
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</packing>
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</child>
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</object>
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