Implement Zero-Configuration Resolution Scaling (#1365)
* Initial implementation of Render Target Scaling Works with most games I have. No GUI option right now, it is hardcoded. Missing handling for texelFetch operation. * Realtime Configuration, refactoring. * texelFetch scaling on fragment shader (WIP) * Improve Shader-Side changes. * Fix potential crash when no color/depth bound * Workaround random uses of textures in compute. This was blacklisting textures in a few games despite causing no bugs. Will eventually add full support so this doesn't break anything. * Fix scales oscillating when changing between non-native scales. * Scaled textures on compute, cleanup, lazier uniform update. * Cleanup. * Fix stupidity * Address Thog Feedback. * Cover most of GDK's feedback (two comments remain) * Fix bad rename * Move IsDepthStencil to FormatExtensions, add docs. * Fix default config, square texture detection. * Three final fixes: - Nearest copy when texture is integer format. - Texture2D -> Texture3D copy correctly blacklists the texture before trying an unscaled copy (caused driver error) - Discount small textures. * Remove scale threshold. Not needed right now - we'll see if we run into problems. * All CPU modification blacklists scale. * Fix comment.
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49 changed files with 1163 additions and 131 deletions
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@ -22,7 +22,7 @@ namespace Ryujinx.Graphics.OpenGL.Image
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TextureStorage parent,
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TextureCreateInfo info,
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int firstLayer,
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int firstLevel) : base(info)
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int firstLevel) : base(info, parent.ScaleFactor)
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{
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_renderer = renderer;
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_parent = parent;
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@ -101,7 +101,7 @@ namespace Ryujinx.Graphics.OpenGL.Image
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// So we emulate that here with a texture copy (see the first CopyTo overload).
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// However right now it only does a single copy right after the view is created,
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// so it doesn't work for all cases.
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TextureView emulatedView = (TextureView)_renderer.CreateTexture(info);
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TextureView emulatedView = (TextureView)_renderer.CreateTexture(info, ScaleFactor);
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emulatedView._emulatedViewParent = this;
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@ -122,10 +122,10 @@ namespace Ryujinx.Graphics.OpenGL.Image
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{
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if (_incompatibleFormatView == null)
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{
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_incompatibleFormatView = (TextureView)_renderer.CreateTexture(Info);
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_incompatibleFormatView = (TextureView)_renderer.CreateTexture(Info, ScaleFactor);
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}
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TextureCopyUnscaled.Copy(_parent.Info, _incompatibleFormatView.Info, _parent.Handle, _incompatibleFormatView.Handle, FirstLayer, 0, FirstLevel, 0);
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TextureCopyUnscaled.Copy(_parent.Info, _incompatibleFormatView.Info, _parent.Handle, _incompatibleFormatView.Handle, FirstLayer, 0, FirstLevel, 0, ScaleFactor);
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return _incompatibleFormatView.Handle;
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}
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@ -137,7 +137,7 @@ namespace Ryujinx.Graphics.OpenGL.Image
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{
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if (_incompatibleFormatView != null)
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{
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TextureCopyUnscaled.Copy(_incompatibleFormatView.Info, _parent.Info, _incompatibleFormatView.Handle, _parent.Handle, 0, FirstLayer, 0, FirstLevel);
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TextureCopyUnscaled.Copy(_incompatibleFormatView.Info, _parent.Info, _incompatibleFormatView.Handle, _parent.Handle, 0, FirstLayer, 0, FirstLevel, ScaleFactor);
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}
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}
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@ -145,7 +145,7 @@ namespace Ryujinx.Graphics.OpenGL.Image
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{
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TextureView destinationView = (TextureView)destination;
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TextureCopyUnscaled.Copy(Info, destinationView.Info, Handle, destinationView.Handle, 0, firstLayer, 0, firstLevel);
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TextureCopyUnscaled.Copy(Info, destinationView.Info, Handle, destinationView.Handle, 0, firstLayer, 0, firstLevel, ScaleFactor);
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if (destinationView._emulatedViewParent != null)
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{
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@ -157,7 +157,8 @@ namespace Ryujinx.Graphics.OpenGL.Image
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0,
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destinationView.FirstLayer,
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0,
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destinationView.FirstLevel);
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destinationView.FirstLevel,
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ScaleFactor);
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}
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}
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