Implement Zero-Configuration Resolution Scaling (#1365)
* Initial implementation of Render Target Scaling Works with most games I have. No GUI option right now, it is hardcoded. Missing handling for texelFetch operation. * Realtime Configuration, refactoring. * texelFetch scaling on fragment shader (WIP) * Improve Shader-Side changes. * Fix potential crash when no color/depth bound * Workaround random uses of textures in compute. This was blacklisting textures in a few games despite causing no bugs. Will eventually add full support so this doesn't break anything. * Fix scales oscillating when changing between non-native scales. * Scaled textures on compute, cleanup, lazier uniform update. * Cleanup. * Fix stupidity * Address Thog Feedback. * Cover most of GDK's feedback (two comments remain) * Fix bad rename * Move IsDepthStencil to FormatExtensions, add docs. * Fix default config, square texture detection. * Three final fixes: - Nearest copy when texture is integer format. - Texture2D -> Texture3D copy correctly blacklists the texture before trying an unscaled copy (caused driver error) - Discount small textures. * Remove scale threshold. Not needed right now - we'll see if we run into problems. * All CPU modification blacklists scale. * Fix comment.
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49 changed files with 1163 additions and 131 deletions
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@ -1677,6 +1677,70 @@
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<property name="visible">True</property>
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<property name="can_focus">False</property>
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<property name="tooltip_text" translatable="yes">Resolution Scale applied to applicable render targets.</property>
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<property name="label" translatable="yes">Resolution Scale:</property>
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</object>
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<packing>
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<property name="expand">False</property>
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<property name="fill">True</property>
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<property name="padding">5</property>
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<property name="position">0</property>
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</packing>
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</child>
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<child>
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<object class="GtkComboBoxText" id="_resScaleCombo">
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<property name="visible">True</property>
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<property name="can_focus">False</property>
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<property name="tooltip_text" translatable="yes">Resolution Scale applied to applicable render targets.</property>
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<property name="active_id">1</property>
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<items>
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<item id="1" translatable="yes">Native (720p/1080p)</item>
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<item id="2" translatable="yes">2x (1440p/2160p)</item>
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<item id="3" translatable="yes">3x (2160p/3240p)</item>
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<item id="4" translatable="yes">4x (2880p/4320p)</item>
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<item id="-1" translatable="yes">Custom (not recommended)</item>
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<packing>
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<property name="expand">False</property>
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<property name="fill">True</property>
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<property name="position">1</property>
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</packing>
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</child>
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<child>
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<object class="GtkEntry" id="_resScaleText">
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<property name="visible">True</property>
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<property name="can_focus">True</property>
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<property name="tooltip_text" translatable="yes">Floating point resolution scale, such as 1.5. Non-integral scales are more likely to cause issues or crash.</property>
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<property name="valign">center</property>
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<property name="caps_lock_warning">False</property>
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<property name="placeholder-text">1.0</property>
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<property name="input-purpose">GTK_INPUT_PURPOSE_NUMBER</property>
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<packing>
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<property name="expand">True</property>
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<property name="fill">True</property>
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<property name="position">2</property>
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</packing>
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</child>
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</object>
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<packing>
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<property name="expand">False</property>
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<property name="fill">True</property>
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<property name="padding">5</property>
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<property name="position">0</property>
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</packing>
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</child>
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<child>
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<object class="GtkBox">
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<property name="visible">True</property>
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@ -1722,7 +1786,7 @@
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<property name="expand">False</property>
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<property name="fill">True</property>
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<property name="padding">5</property>
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<property name="position">0</property>
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<property name="position">1</property>
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</packing>
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</child>
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</object>
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