Only enable clip distance if written to on shader (#2217)

* Only enable clip distance if written to on shader

* Signal InstanceId use through FeatureFlags

* Shader cache version bump
This commit is contained in:
gdkchan 2021-04-20 07:33:54 -03:00 committed by GitHub
parent 89791ba68d
commit 4770cfa920
No known key found for this signature in database
GPG key ID: 4AEE18F83AFDEB23
12 changed files with 79 additions and 23 deletions

View file

@ -28,6 +28,8 @@ namespace Ryujinx.Graphics.Shader.Translation
public int Size { get; private set; }
public byte ClipDistancesWritten { get; private set; }
public FeatureFlags UsedFeatures { get; private set; }
public HashSet<int> TextureHandlesForCache { get; }
@ -115,6 +117,11 @@ namespace Ryujinx.Graphics.Shader.Translation
Size += size;
}
public void SetClipDistanceWritten(int index)
{
ClipDistancesWritten |= (byte)(1 << index);
}
public void SetUsedFeature(FeatureFlags flags)
{
UsedFeatures |= flags;