Only enable clip distance if written to on shader (#2217)

* Only enable clip distance if written to on shader

* Signal InstanceId use through FeatureFlags

* Shader cache version bump
This commit is contained in:
gdkchan 2021-04-20 07:33:54 -03:00 committed by GitHub
parent 89791ba68d
commit 4770cfa920
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GPG key ID: 4AEE18F83AFDEB23
12 changed files with 79 additions and 23 deletions

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@ -291,10 +291,6 @@ namespace Ryujinx.Graphics.Shader.StructuredIr
{
Info.IAttributes.Add(attrIndex);
}
else if (operand.Type == OperandType.Attribute && operand.Value == AttributeConsts.InstanceId)
{
Info.UsesInstanceId = true;
}
else if (operand.Type == OperandType.ConstantBuffer)
{
Info.CBuffers.Add(operand.GetCbufSlot());