Only enable clip distance if written to on shader (#2217)

* Only enable clip distance if written to on shader

* Signal InstanceId use through FeatureFlags

* Shader cache version bump
This commit is contained in:
gdkchan 2021-04-20 07:33:54 -03:00 committed by GitHub
parent 89791ba68d
commit 4770cfa920
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GPG key ID: 4AEE18F83AFDEB23
12 changed files with 79 additions and 23 deletions

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@ -11,13 +11,15 @@ namespace Ryujinx.Graphics.Shader
public ReadOnlyCollection<TextureDescriptor> Images { get; }
public bool UsesInstanceId { get; }
public byte ClipDistancesWritten { get; }
public ShaderProgramInfo(
BufferDescriptor[] cBuffers,
BufferDescriptor[] sBuffers,
TextureDescriptor[] textures,
TextureDescriptor[] images,
bool usesInstanceId)
bool usesInstanceId,
byte clipDistancesWritten)
{
CBuffers = Array.AsReadOnly(cBuffers);
SBuffers = Array.AsReadOnly(sBuffers);
@ -25,6 +27,7 @@ namespace Ryujinx.Graphics.Shader
Images = Array.AsReadOnly(images);
UsesInstanceId = usesInstanceId;
ClipDistancesWritten = clipDistancesWritten;
}
}
}