[GPU] Avoid drawing the frame buffer with alpha blend enabled, use correct blend enable register, clear the buffer before drawing

This commit is contained in:
gdkchan 2018-04-13 22:42:55 -03:00
parent bbcad307bd
commit 47100ec8c1
3 changed files with 19 additions and 3 deletions

View file

@ -16,6 +16,7 @@ namespace Ryujinx.Graphics.Gpu
BlendFuncSrcAlpha = 0x4d4,
BlendFuncDstAlpha = 0x4d6,
BlendEnableMaster = 0x4d7,
IBlendNEnable = 0x4d8,
VertexArrayElemBase = 0x50d,
TexHeaderPoolOffset = 0x55d,
TexSamplerPoolOffset = 0x557,