Do not read or write macros to main memory, use a separate memory instead (as this apparently what the real thing does)
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b747b23607
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46f18af6be
3 changed files with 30 additions and 31 deletions
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@ -56,7 +56,7 @@ namespace Ryujinx.HLE.Gpu
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private int PipeOp;
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private long Pc;
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private int Pc;
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public MacroInterpreter(NvGpuFifo PFifo, INvGpuEngine Engine)
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{
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@ -68,7 +68,7 @@ namespace Ryujinx.HLE.Gpu
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Gprs = new int[8];
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}
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public void Execute(NvGpuVmm Vmm, long Position, int Param)
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public void Execute(NvGpuVmm Vmm, int[] Mme, int Position, int Param)
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{
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Reset();
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@ -76,13 +76,13 @@ namespace Ryujinx.HLE.Gpu
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Pc = Position;
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FetchOpCode(Vmm);
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FetchOpCode(Mme);
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while (Step(Vmm));
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while (Step(Vmm, Mme));
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//Due to the delay slot, we still need to execute
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//one more instruction before we actually exit.
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Step(Vmm);
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Step(Vmm, Mme);
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}
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private void Reset()
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@ -98,11 +98,11 @@ namespace Ryujinx.HLE.Gpu
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Carry = false;
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}
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private bool Step(NvGpuVmm Vmm)
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private bool Step(NvGpuVmm Vmm, int[] Mme)
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{
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long BaseAddr = Pc - 4;
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int BaseAddr = Pc - 1;
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FetchOpCode(Vmm);
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FetchOpCode(Mme);
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if ((OpCode & 7) < 7)
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{
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@ -205,13 +205,13 @@ namespace Ryujinx.HLE.Gpu
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if (Taken)
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{
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Pc = BaseAddr + (GetImm() << 2);
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Pc = BaseAddr + GetImm();
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bool NoDelays = (OpCode & 0x20) != 0;
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if (NoDelays)
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{
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FetchOpCode(Vmm);
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FetchOpCode(Mme);
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}
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return true;
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@ -223,13 +223,11 @@ namespace Ryujinx.HLE.Gpu
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return !Exit;
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}
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private void FetchOpCode(NvGpuVmm Vmm)
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private void FetchOpCode(int[] Mme)
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{
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OpCode = PipeOp;
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PipeOp = Vmm.ReadInt32(Pc);
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Pc += 4;
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PipeOp = Mme[Pc++];
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}
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private int GetAluResult()
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