Simple GPU fixes (#1093)
* Implement RasterizeEnable * Match viewport count to hardware * Simplify ScissorTest tracking around Blits * Disable RasterizerDiscard around Blits and track its state * Read RasterizeEnable reg as bool and add doc
This commit is contained in:
parent
e99e6d0ad1
commit
468d8f841f
9 changed files with 66 additions and 18 deletions
|
@ -41,7 +41,8 @@ namespace Ryujinx.Graphics.OpenGL
|
|||
GL.ReadBuffer(ReadBufferMode.ColorAttachment0);
|
||||
GL.DrawBuffer(DrawBufferMode.ColorAttachment0);
|
||||
|
||||
GL.Disable(EnableCap.ScissorTest);
|
||||
GL.Disable(EnableCap.RasterizerDiscard);
|
||||
GL.Disable(IndexedEnableCap.ScissorTest, 0);
|
||||
|
||||
GL.BlitFramebuffer(
|
||||
srcRegion.X1,
|
||||
|
@ -58,7 +59,8 @@ namespace Ryujinx.Graphics.OpenGL
|
|||
GL.BindFramebuffer(FramebufferTarget.ReadFramebuffer, oldReadFramebufferHandle);
|
||||
GL.BindFramebuffer(FramebufferTarget.DrawFramebuffer, oldDrawFramebufferHandle);
|
||||
|
||||
((Pipeline)_renderer.Pipeline).RestoreScissorEnable();
|
||||
((Pipeline)_renderer.Pipeline).RestoreScissor0Enable();
|
||||
((Pipeline)_renderer.Pipeline).RestoreRasterizerDiscard();
|
||||
}
|
||||
|
||||
private static void Attach(FramebufferTarget target, Format format, int handle)
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue