Use mirrored texture wraps when available (#361)
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2 changed files with 35 additions and 9 deletions
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@ -215,16 +215,31 @@ namespace Ryujinx.Graphics.Gal.OpenGL
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{
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switch (Wrap)
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{
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case GalTextureWrap.Repeat: return TextureWrapMode.Repeat;
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case GalTextureWrap.MirroredRepeat: return TextureWrapMode.MirroredRepeat;
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case GalTextureWrap.ClampToEdge: return TextureWrapMode.ClampToEdge;
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case GalTextureWrap.ClampToBorder: return TextureWrapMode.ClampToBorder;
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case GalTextureWrap.Clamp: return TextureWrapMode.Clamp;
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case GalTextureWrap.Repeat: return TextureWrapMode.Repeat;
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case GalTextureWrap.MirroredRepeat: return TextureWrapMode.MirroredRepeat;
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case GalTextureWrap.ClampToEdge: return TextureWrapMode.ClampToEdge;
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case GalTextureWrap.ClampToBorder: return TextureWrapMode.ClampToBorder;
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case GalTextureWrap.Clamp: return TextureWrapMode.Clamp;
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}
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//TODO: Those needs extensions (and are currently wrong).
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case GalTextureWrap.MirrorClampToEdge: return TextureWrapMode.ClampToEdge;
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case GalTextureWrap.MirrorClampToBorder: return TextureWrapMode.ClampToBorder;
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case GalTextureWrap.MirrorClamp: return TextureWrapMode.Clamp;
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if (OGLExtension.HasTextureMirrorClamp())
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{
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switch (Wrap)
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{
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case GalTextureWrap.MirrorClampToEdge: return (TextureWrapMode)ExtTextureMirrorClamp.MirrorClampToEdgeExt;
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case GalTextureWrap.MirrorClampToBorder: return (TextureWrapMode)ExtTextureMirrorClamp.MirrorClampToBorderExt;
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case GalTextureWrap.MirrorClamp: return (TextureWrapMode)ExtTextureMirrorClamp.MirrorClampExt;
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}
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}
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else
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{
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//Fallback to non-mirrored clamps
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switch (Wrap)
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{
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case GalTextureWrap.MirrorClampToEdge: return TextureWrapMode.ClampToEdge;
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case GalTextureWrap.MirrorClampToBorder: return TextureWrapMode.ClampToBorder;
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case GalTextureWrap.MirrorClamp: return TextureWrapMode.Clamp;
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}
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}
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throw new ArgumentException(nameof(Wrap));
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