Implement alpha test using legacy functions (#1426)
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938c06c652
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4 changed files with 39 additions and 13 deletions
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@ -164,6 +164,13 @@ namespace Ryujinx.Graphics.Gpu.Engine
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UpdateDepthClampState(state);
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}
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if (state.QueryModified(MethodOffset.AlphaTestEnable,
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MethodOffset.AlphaTestRef,
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MethodOffset.AlphaTestFunc))
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{
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UpdateAlphaTestState(state);
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}
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if (state.QueryModified(MethodOffset.DepthTestEnable,
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MethodOffset.DepthWriteEnable,
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MethodOffset.DepthTestFunc))
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@ -372,7 +379,7 @@ namespace Ryujinx.Graphics.Gpu.Engine
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if (dsEnable)
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{
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var dsState = state.Get<RtDepthStencilState>(MethodOffset.RtDepthStencilState);
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var dsSize = state.Get<Size3D> (MethodOffset.RtDepthStencilSize);
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var dsSize = state.Get<Size3D>(MethodOffset.RtDepthStencilSize);
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depthStencil = TextureManager.FindOrCreateTexture(dsState, dsSize, samplesInX, samplesInY);
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}
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@ -450,6 +457,18 @@ namespace Ryujinx.Graphics.Gpu.Engine
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_context.Renderer.Pipeline.SetDepthClamp((clip & ViewVolumeClipControl.DepthClampDisabled) == 0);
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}
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/// <summary>
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/// Updates host alpha test state based on current GPU state.
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/// </summary>
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/// <param name="state">Current GPU state</param>
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private void UpdateAlphaTestState(GpuState state)
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{
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_context.Renderer.Pipeline.SetAlphaTest(
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state.Get<Boolean32>(MethodOffset.AlphaTestEnable),
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state.Get<float>(MethodOffset.AlphaTestRef),
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state.Get<CompareOp>(MethodOffset.AlphaTestFunc));
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}
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/// <summary>
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/// Updates host depth test state based on current GPU state.
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/// </summary>
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@ -577,8 +596,8 @@ namespace Ryujinx.Graphics.Gpu.Engine
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/// <param name="state">Current GPU state</param>
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private void UpdateStencilTestState(GpuState state)
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{
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var backMasks = state.Get<StencilBackMasks> (MethodOffset.StencilBackMasks);
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var test = state.Get<StencilTestState> (MethodOffset.StencilTestState);
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var backMasks = state.Get<StencilBackMasks>(MethodOffset.StencilBackMasks);
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var test = state.Get<StencilTestState>(MethodOffset.StencilTestState);
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var backTest = state.Get<StencilBackTestState>(MethodOffset.StencilBackTestState);
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CompareOp backFunc;
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