Implement Viewport Transform Disable (#3328)
* Initial implementation (no specialization) * Use specialization * Fix render scale, increase code gen version * Revert accidental change * Address Feedback
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24 changed files with 200 additions and 26 deletions
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@ -18,6 +18,7 @@ namespace Ryujinx.Graphics.Shader
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public static int FragmentAlphaTestOffset;
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public static int FragmentIsBgraOffset;
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public static int ViewportInverseOffset;
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public static int FragmentRenderScaleCountOffset;
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public static int GraphicsRenderScaleOffset;
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public static int ComputeRenderScaleOffset;
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@ -40,6 +41,7 @@ namespace Ryujinx.Graphics.Shader
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FragmentAlphaTestOffset = OffsetOf(ref instance, ref instance.FragmentAlphaTest);
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FragmentIsBgraOffset = OffsetOf(ref instance, ref instance.FragmentIsBgra);
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ViewportInverseOffset = OffsetOf(ref instance, ref instance.ViewportInverse);
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FragmentRenderScaleCountOffset = OffsetOf(ref instance, ref instance.FragmentRenderScaleCount);
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GraphicsRenderScaleOffset = OffsetOf(ref instance, ref instance.RenderScale);
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ComputeRenderScaleOffset = GraphicsRenderScaleOffset + FieldSize;
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@ -47,6 +49,7 @@ namespace Ryujinx.Graphics.Shader
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public Vector4<int> FragmentAlphaTest;
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public Array8<Vector4<int>> FragmentIsBgra;
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public Vector4<float> ViewportInverse;
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public Vector4<int> FragmentRenderScaleCount;
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// Render scale max count: 1 + 32 + 8. First scale is fragment output scale, others are textures/image inputs.
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