Implement Viewport Transform Disable (#3328)

* Initial implementation (no specialization)

* Use specialization

* Fix render scale, increase code gen version

* Revert accidental change

* Address Feedback
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riperiperi 2022-05-12 14:47:13 +01:00 committed by GitHub
parent 92ca1cb0cb
commit 43b4b34376
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24 changed files with 200 additions and 26 deletions

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@ -208,6 +208,7 @@ namespace Ryujinx.Graphics.Gpu.Shader
/// </remarks>
/// <param name="channel">GPU channel</param>
/// <param name="poolState">Texture pool state</param>
/// <param name="graphicsState">Graphics state</param>
/// <param name="addresses">Guest addresses of the shaders to find</param>
/// <param name="program">Cached host program for the given state, if found</param>
/// <param name="guestCode">Cached guest code, if any found</param>
@ -215,6 +216,7 @@ namespace Ryujinx.Graphics.Gpu.Shader
public bool TryFind(
GpuChannel channel,
GpuChannelPoolState poolState,
GpuChannelGraphicsState graphicsState,
ShaderAddresses addresses,
out CachedShaderProgram program,
out CachedGraphicsGuestCode guestCode)
@ -234,7 +236,7 @@ namespace Ryujinx.Graphics.Gpu.Shader
if (found && _shaderPrograms.TryGetValue(idTable, out ShaderSpecializationList specList))
{
return specList.TryFindForGraphics(channel, poolState, out program);
return specList.TryFindForGraphics(channel, poolState, graphicsState, out program);
}
return false;