[GPU] Fix frame buffer being upside down in some cases

This commit is contained in:
gdkchan 2018-04-14 00:39:24 -03:00
parent 47100ec8c1
commit 42ebfdff7f
9 changed files with 96 additions and 5 deletions

View file

@ -141,6 +141,11 @@ namespace Ryujinx.Graphics.Gal.OpenGL
ActionsQueue.Enqueue(() => FrameBuffer.SetTransform(Transform, Offs));
}
public void SetViewport(int X, int Y, int Width, int Height)
{
ActionsQueue.Enqueue(() => FrameBuffer.SetViewport(X, Y, Width, Height));
}
public void ClearBuffers(int RtIndex, GalClearBufferFlags Flags)
{
ActionsQueue.Enqueue(() => Rasterizer.ClearBuffers(RtIndex, Flags));
@ -218,6 +223,16 @@ namespace Ryujinx.Graphics.Gal.OpenGL
ActionsQueue.Enqueue(() => Shader.SetUniform1(UniformName, Value));
}
public void SetUniform2F(string UniformName, float X, float Y)
{
if (UniformName == null)
{
throw new ArgumentNullException(nameof(UniformName));
}
ActionsQueue.Enqueue(() => Shader.SetUniform2F(UniformName, X, Y));
}
public IEnumerable<ShaderDeclInfo> GetTextureUsage(long Tag)
{
return Shader.GetTextureUsage(Tag);