Scale texture resolution before sending to backend (#1646)
* Work * Propagate scale factor to copy temp. Not really needed, just here for consistency * PR feedback
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7 changed files with 47 additions and 52 deletions
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@ -1,6 +1,5 @@
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using OpenTK.Graphics.OpenGL;
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using Ryujinx.Graphics.GAL;
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using System;
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namespace Ryujinx.Graphics.OpenGL.Image
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{
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@ -10,8 +9,8 @@ namespace Ryujinx.Graphics.OpenGL.Image
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public TextureCreateInfo Info { get; }
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public int Width { get; }
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public int Height { get; }
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public int Width => Info.Width;
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public int Height => Info.Height;
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public float ScaleFactor { get; }
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public Target Target => Info.Target;
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@ -20,8 +19,6 @@ namespace Ryujinx.Graphics.OpenGL.Image
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public TextureBase(TextureCreateInfo info, float scaleFactor = 1f)
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{
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Info = info;
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Width = (int)Math.Ceiling(Info.Width * scaleFactor);
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Height = (int)Math.Ceiling(Info.Height * scaleFactor);
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ScaleFactor = scaleFactor;
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Handle = GL.GenTexture();
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