Improve shader global memory to storage pass (#2200)
* Improve shader global memory to storage pass * Formatting and more comments * Shader cache version bump
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5 changed files with 158 additions and 129 deletions
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@ -35,7 +35,7 @@ namespace Ryujinx.Graphics.Gpu.Shader
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/// <summary>
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/// Version of the codegen (to be changed when codegen or guest format change).
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/// </summary>
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private const ulong ShaderCodeGenVersion = 2163;
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private const ulong ShaderCodeGenVersion = 2200;
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// Progress reporting helpers
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private volatile int _shaderCount;
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