vi: Unify resolutions values and accurate implementation of them. (#2640)
* vi: Unify resolutions values and accurate implementation of them. To continue what was made in #2618, I've REd `vi` service a bit. Now values and checks related to displays are more accurate. - `am` GetDefaultDisplayResolution / GetDefaultDisplayResolutionChangeEvent have more informations on what the service does. - `vi:u/vi:m/vi:s` GetDisplayService are now accurate. - `IApplicationDisplay` GetRelayService, GetSystemDisplayService, GetManagerDisplayService, GetIndirectDisplayTransactionService, ListDisplays, OpenDisplay, OpenDefaultDisplay, CloseDisplay, GetDisplayResolution are now properly implemented. - Some other calls are cleaned or have extra checks accordingly to RE. Additionnaly, `IFriendService` have some wrong aligned things, and `pm:info` service placeholder was missing. * just use _openedDisplayInfo.Remove() * use context.Memory.Fill() * fix some casting * remove unneeded comment * cleanup * uses TryAdd * displayId > ulong * GetDisplayResolution > ulong * UL
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@ -42,12 +42,17 @@ namespace Ryujinx.HLE.HOS.Services.Vi.RootService.ApplicationDisplayService
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// GetDisplayMode(u64) -> nn::vi::DisplayModeInfo
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public ResultCode GetDisplayMode(ServiceCtx context)
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{
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// TODO: De-hardcode resolution.
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context.ResponseData.Write(1280);
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context.ResponseData.Write(720);
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ulong displayId = context.RequestData.ReadUInt64();
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(ulong width, ulong height) = AndroidSurfaceComposerClient.GetDisplayInfo(context, displayId);
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context.ResponseData.Write((uint)width);
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context.ResponseData.Write((uint)height);
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context.ResponseData.Write(60.0f);
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context.ResponseData.Write(0);
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Logger.Stub?.PrintStub(LogClass.ServiceVi);
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return ResultCode.Success;
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}
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}
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