vi: Unify resolutions values and accurate implementation of them. (#2640)

* vi: Unify resolutions values and accurate implementation of them.

To continue what was made in #2618, I've REd `vi` service a bit. Now values and checks related to displays are more accurate.

- `am`  GetDefaultDisplayResolution / GetDefaultDisplayResolutionChangeEvent have more informations on what the service does.
- `vi:u/vi:m/vi:s` GetDisplayService are now accurate.
- `IApplicationDisplay` GetRelayService, GetSystemDisplayService, GetManagerDisplayService, GetIndirectDisplayTransactionService, ListDisplays, OpenDisplay, OpenDefaultDisplay, CloseDisplay, GetDisplayResolution are now properly implemented.
- Some other calls are cleaned or have extra checks accordingly to RE.

Additionnaly, `IFriendService` have some wrong aligned things, and `pm:info` service placeholder was missing.

* just use _openedDisplayInfo.Remove()

* use context.Memory.Fill()

* fix some casting

* remove unneeded comment

* cleanup

* uses TryAdd

* displayId > ulong

* GetDisplayResolution > ulong

* UL
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Ac_K 2021-09-19 12:57:39 +02:00 committed by GitHub
parent e17eb7bfaf
commit 40d1acd198
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14 changed files with 265 additions and 100 deletions

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@ -92,7 +92,7 @@ namespace Ryujinx.HLE.HOS.Services.Friend.ServiceCreator
// Padding
context.RequestData.ReadInt32();
UserId userId = context.RequestData.ReadStruct<UserId>();
UserId userId = context.RequestData.ReadStruct<UserId>();
FriendFilter filter = context.RequestData.ReadStruct<FriendFilter>();
// Pid placeholder
@ -217,7 +217,7 @@ namespace Ryujinx.HLE.HOS.Services.Friend.ServiceCreator
context.Response.PtrBuff[0] = context.Response.PtrBuff[0].WithSize(0x40UL);
ulong bufferPosition = context.Request.RecvListBuff[0].Position;
ulong bufferPosition = context.Request.RecvListBuff[0].Position;
if (userId.IsNull)
{