vi: Unify resolutions values and accurate implementation of them. (#2640)
* vi: Unify resolutions values and accurate implementation of them. To continue what was made in #2618, I've REd `vi` service a bit. Now values and checks related to displays are more accurate. - `am` GetDefaultDisplayResolution / GetDefaultDisplayResolutionChangeEvent have more informations on what the service does. - `vi:u/vi:m/vi:s` GetDisplayService are now accurate. - `IApplicationDisplay` GetRelayService, GetSystemDisplayService, GetManagerDisplayService, GetIndirectDisplayTransactionService, ListDisplays, OpenDisplay, OpenDefaultDisplay, CloseDisplay, GetDisplayResolution are now properly implemented. - Some other calls are cleaned or have extra checks accordingly to RE. Additionnaly, `IFriendService` have some wrong aligned things, and `pm:info` service placeholder was missing. * just use _openedDisplayInfo.Remove() * use context.Memory.Fill() * fix some casting * remove unneeded comment * cleanup * uses TryAdd * displayId > ulong * GetDisplayResolution > ulong * UL
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@ -92,7 +92,7 @@ namespace Ryujinx.HLE.HOS.Services.Friend.ServiceCreator
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// Padding
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context.RequestData.ReadInt32();
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UserId userId = context.RequestData.ReadStruct<UserId>();
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UserId userId = context.RequestData.ReadStruct<UserId>();
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FriendFilter filter = context.RequestData.ReadStruct<FriendFilter>();
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// Pid placeholder
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@ -217,7 +217,7 @@ namespace Ryujinx.HLE.HOS.Services.Friend.ServiceCreator
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context.Response.PtrBuff[0] = context.Response.PtrBuff[0].WithSize(0x40UL);
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ulong bufferPosition = context.Request.RecvListBuff[0].Position;
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ulong bufferPosition = context.Request.RecvListBuff[0].Position;
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if (userId.IsNull)
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{
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