Separate GPU engines (part 2/2) (#2440)
* 3D engine now uses DeviceState too, plus new state modification tracking * Remove old methods code * Remove GpuState and friends * Optimize DeviceState, force inline some functions * This change was not supposed to go in * Proper channel initialization * Optimize state read/write methods even more * Fix debug build * Do not dirty state if the write is redundant * The YControl register should dirty either the viewport or front face state too, to update the host origin * Avoid redundant vertex buffer updates * Move state and get rid of the Ryujinx.Graphics.Gpu.State namespace * Comments and nits * Fix rebase * PR feedback * Move changed = false to improve codegen * PR feedback * Carry RyuJIT a bit more
This commit is contained in:
parent
b5190f1681
commit
40b21cc3c4
111 changed files with 5262 additions and 4020 deletions
17
Ryujinx.Graphics.Gpu/Engine/Types/Boolean32.cs
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17
Ryujinx.Graphics.Gpu/Engine/Types/Boolean32.cs
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namespace Ryujinx.Graphics.Gpu.Engine.Types
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{
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/// <summary>
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/// Boolean value, stored as a 32-bits integer in memory.
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/// </summary>
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struct Boolean32
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{
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#pragma warning disable CS0649
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private uint _value;
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#pragma warning restore CS0649
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public static implicit operator bool(Boolean32 value)
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{
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return (value._value & 1) != 0;
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}
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}
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}
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134
Ryujinx.Graphics.Gpu/Engine/Types/ColorFormat.cs
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134
Ryujinx.Graphics.Gpu/Engine/Types/ColorFormat.cs
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using Ryujinx.Graphics.GAL;
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using Ryujinx.Graphics.Gpu.Image;
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namespace Ryujinx.Graphics.Gpu.Engine.Types
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{
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/// <summary>
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/// Color texture format.
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/// </summary>
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enum ColorFormat
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{
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R32G32B32A32Float = 0xc0,
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R32G32B32A32Sint = 0xc1,
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R32G32B32A32Uint = 0xc2,
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R32G32B32X32Float = 0xc3,
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R32G32B32X32Sint = 0xc4,
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R32G32B32X32Uint = 0xc5,
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R16G16B16X16Unorm = 0xc6,
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R16G16B16X16Snorm = 0xc7,
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R16G16B16X16Sint = 0xc8,
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R16G16B16X16Uint = 0xc9,
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R16G16B16A16Float = 0xca,
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R32G32Float = 0xcb,
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R32G32Sint = 0xcc,
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R32G32Uint = 0xcd,
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R16G16B16X16Float = 0xce,
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B8G8R8A8Unorm = 0xcf,
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B8G8R8A8Srgb = 0xd0,
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R10G10B10A2Unorm = 0xd1,
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R10G10B10A2Uint = 0xd2,
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R8G8B8A8Unorm = 0xd5,
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R8G8B8A8Srgb = 0xd6,
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R8G8B8X8Snorm = 0xd7,
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R8G8B8X8Sint = 0xd8,
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R8G8B8X8Uint = 0xd9,
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R16G16Unorm = 0xda,
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R16G16Snorm = 0xdb,
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R16G16Sint = 0xdc,
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R16G16Uint = 0xdd,
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R16G16Float = 0xde,
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R11G11B10Float = 0xe0,
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R32Sint = 0xe3,
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R32Uint = 0xe4,
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R32Float = 0xe5,
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B8G8R8X8Unorm = 0xe6,
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B8G8R8X8Srgb = 0xe7,
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B5G6R5Unorm = 0xe8,
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B5G5R5A1Unorm = 0xe9,
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R8G8Unorm = 0xea,
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R8G8Snorm = 0xeb,
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R8G8Sint = 0xec,
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R8G8Uint = 0xed,
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R16Unorm = 0xee,
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R16Snorm = 0xef,
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R16Sint = 0xf0,
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R16Uint = 0xf1,
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R16Float = 0xf2,
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R8Unorm = 0xf3,
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R8Snorm = 0xf4,
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R8Sint = 0xf5,
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R8Uint = 0xf6,
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B5G5R5X1Unorm = 0xf8,
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R8G8B8X8Unorm = 0xf9,
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R8G8B8X8Srgb = 0xfa
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}
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static class ColorFormatConverter
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{
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/// <summary>
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/// Converts the color texture format to a host compatible format.
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/// </summary>
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/// <param name="format">Color format</param>
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/// <returns>Host compatible format enum value</returns>
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public static FormatInfo Convert(this ColorFormat format)
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{
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return format switch
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{
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ColorFormat.R32G32B32A32Float => new FormatInfo(Format.R32G32B32A32Float, 1, 1, 16, 4),
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ColorFormat.R32G32B32A32Sint => new FormatInfo(Format.R32G32B32A32Sint, 1, 1, 16, 4),
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ColorFormat.R32G32B32A32Uint => new FormatInfo(Format.R32G32B32A32Uint, 1, 1, 16, 4),
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ColorFormat.R32G32B32X32Float => new FormatInfo(Format.R32G32B32A32Float, 1, 1, 16, 4),
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ColorFormat.R32G32B32X32Sint => new FormatInfo(Format.R32G32B32A32Sint, 1, 1, 16, 4),
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ColorFormat.R32G32B32X32Uint => new FormatInfo(Format.R32G32B32A32Uint, 1, 1, 16, 4),
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ColorFormat.R16G16B16X16Unorm => new FormatInfo(Format.R16G16B16A16Unorm, 1, 1, 8, 4),
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ColorFormat.R16G16B16X16Snorm => new FormatInfo(Format.R16G16B16A16Snorm, 1, 1, 8, 4),
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ColorFormat.R16G16B16X16Sint => new FormatInfo(Format.R16G16B16A16Sint, 1, 1, 8, 4),
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ColorFormat.R16G16B16X16Uint => new FormatInfo(Format.R16G16B16A16Uint, 1, 1, 8, 4),
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ColorFormat.R16G16B16A16Float => new FormatInfo(Format.R16G16B16A16Float, 1, 1, 8, 4),
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ColorFormat.R32G32Float => new FormatInfo(Format.R32G32Float, 1, 1, 8, 2),
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ColorFormat.R32G32Sint => new FormatInfo(Format.R32G32Sint, 1, 1, 8, 2),
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ColorFormat.R32G32Uint => new FormatInfo(Format.R32G32Uint, 1, 1, 8, 2),
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ColorFormat.R16G16B16X16Float => new FormatInfo(Format.R16G16B16A16Float, 1, 1, 8, 4),
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ColorFormat.B8G8R8A8Unorm => new FormatInfo(Format.B8G8R8A8Unorm, 1, 1, 4, 4),
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ColorFormat.B8G8R8A8Srgb => new FormatInfo(Format.B8G8R8A8Srgb, 1, 1, 4, 4),
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ColorFormat.R10G10B10A2Unorm => new FormatInfo(Format.R10G10B10A2Unorm, 1, 1, 4, 4),
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ColorFormat.R10G10B10A2Uint => new FormatInfo(Format.R10G10B10A2Uint, 1, 1, 4, 4),
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ColorFormat.R8G8B8A8Unorm => new FormatInfo(Format.R8G8B8A8Unorm, 1, 1, 4, 4),
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ColorFormat.R8G8B8A8Srgb => new FormatInfo(Format.R8G8B8A8Srgb, 1, 1, 4, 4),
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ColorFormat.R8G8B8X8Snorm => new FormatInfo(Format.R8G8B8A8Snorm, 1, 1, 4, 4),
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ColorFormat.R8G8B8X8Sint => new FormatInfo(Format.R8G8B8A8Sint, 1, 1, 4, 4),
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ColorFormat.R8G8B8X8Uint => new FormatInfo(Format.R8G8B8A8Uint, 1, 1, 4, 4),
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ColorFormat.R16G16Unorm => new FormatInfo(Format.R16G16Unorm, 1, 1, 4, 2),
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ColorFormat.R16G16Snorm => new FormatInfo(Format.R16G16Snorm, 1, 1, 4, 2),
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ColorFormat.R16G16Sint => new FormatInfo(Format.R16G16Sint, 1, 1, 4, 2),
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ColorFormat.R16G16Uint => new FormatInfo(Format.R16G16Uint, 1, 1, 4, 2),
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ColorFormat.R16G16Float => new FormatInfo(Format.R16G16Float, 1, 1, 4, 2),
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ColorFormat.R11G11B10Float => new FormatInfo(Format.R11G11B10Float, 1, 1, 4, 3),
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ColorFormat.R32Sint => new FormatInfo(Format.R32Sint, 1, 1, 4, 1),
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ColorFormat.R32Uint => new FormatInfo(Format.R32Uint, 1, 1, 4, 1),
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ColorFormat.R32Float => new FormatInfo(Format.R32Float, 1, 1, 4, 1),
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ColorFormat.B8G8R8X8Unorm => new FormatInfo(Format.B8G8R8A8Unorm, 1, 1, 4, 4),
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ColorFormat.B8G8R8X8Srgb => new FormatInfo(Format.B8G8R8A8Srgb, 1, 1, 4, 4),
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ColorFormat.B5G6R5Unorm => new FormatInfo(Format.B5G6R5Unorm, 1, 1, 2, 3),
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ColorFormat.B5G5R5A1Unorm => new FormatInfo(Format.B5G5R5A1Unorm, 1, 1, 2, 4),
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ColorFormat.R8G8Unorm => new FormatInfo(Format.R8G8Unorm, 1, 1, 2, 2),
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ColorFormat.R8G8Snorm => new FormatInfo(Format.R8G8Snorm, 1, 1, 2, 2),
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ColorFormat.R8G8Sint => new FormatInfo(Format.R8G8Sint, 1, 1, 2, 2),
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ColorFormat.R8G8Uint => new FormatInfo(Format.R8G8Uint, 1, 1, 2, 2),
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ColorFormat.R16Unorm => new FormatInfo(Format.R16Unorm, 1, 1, 2, 1),
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ColorFormat.R16Snorm => new FormatInfo(Format.R16Snorm, 1, 1, 2, 1),
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ColorFormat.R16Sint => new FormatInfo(Format.R16Sint, 1, 1, 2, 1),
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ColorFormat.R16Uint => new FormatInfo(Format.R16Uint, 1, 1, 2, 1),
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ColorFormat.R16Float => new FormatInfo(Format.R16Float, 1, 1, 2, 1),
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ColorFormat.R8Unorm => new FormatInfo(Format.R8Unorm, 1, 1, 1, 1),
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ColorFormat.R8Snorm => new FormatInfo(Format.R8Snorm, 1, 1, 1, 1),
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ColorFormat.R8Sint => new FormatInfo(Format.R8Sint, 1, 1, 1, 1),
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ColorFormat.R8Uint => new FormatInfo(Format.R8Uint, 1, 1, 1, 1),
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ColorFormat.B5G5R5X1Unorm => new FormatInfo(Format.B5G5R5X1Unorm, 1, 1, 2, 4),
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ColorFormat.R8G8B8X8Unorm => new FormatInfo(Format.R8G8B8A8Unorm, 1, 1, 4, 4),
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ColorFormat.R8G8B8X8Srgb => new FormatInfo(Format.R8G8B8A8Srgb, 1, 1, 4, 4),
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_ => FormatInfo.Default
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};
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}
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}
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}
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22
Ryujinx.Graphics.Gpu/Engine/Types/GpuVa.cs
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22
Ryujinx.Graphics.Gpu/Engine/Types/GpuVa.cs
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namespace Ryujinx.Graphics.Gpu.Engine.Types
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{
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/// <summary>
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/// Split GPU virtual address.
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/// </summary>
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struct GpuVa
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{
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#pragma warning disable CS0649
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public uint High;
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public uint Low;
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#pragma warning restore CS0649
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/// <summary>
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/// Packs the split address into a 64-bits address value.
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/// </summary>
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/// <returns>The 64-bits address value</returns>
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public ulong Pack()
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{
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return Low | ((ulong)High << 32);
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}
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}
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}
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37
Ryujinx.Graphics.Gpu/Engine/Types/MemoryLayout.cs
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37
Ryujinx.Graphics.Gpu/Engine/Types/MemoryLayout.cs
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namespace Ryujinx.Graphics.Gpu.Engine.Types
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{
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/// <summary>
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/// Memory layout parameters, for block linear textures.
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/// </summary>
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struct MemoryLayout
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{
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#pragma warning disable CS0649
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public uint Packed;
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#pragma warning restore CS0649
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public int UnpackGobBlocksInX()
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{
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return 1 << (int)(Packed & 0xf);
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}
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public int UnpackGobBlocksInY()
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{
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return 1 << (int)((Packed >> 4) & 0xf);
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}
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public int UnpackGobBlocksInZ()
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{
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return 1 << (int)((Packed >> 8) & 0xf);
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}
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public bool UnpackIsLinear()
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{
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return (Packed & 0x1000) != 0;
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}
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public bool UnpackIsTarget3D()
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{
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return (Packed & 0x10000) != 0;
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}
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}
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}
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99
Ryujinx.Graphics.Gpu/Engine/Types/PrimitiveType.cs
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99
Ryujinx.Graphics.Gpu/Engine/Types/PrimitiveType.cs
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using Ryujinx.Graphics.GAL;
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namespace Ryujinx.Graphics.Gpu.Engine.Types
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{
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/// <summary>
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/// Draw primitive type.
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/// </summary>
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enum PrimitiveType
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{
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Points,
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Lines,
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LineLoop,
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LineStrip,
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Triangles,
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TriangleStrip,
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TriangleFan,
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Quads,
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QuadStrip,
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Polygon,
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LinesAdjacency,
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LineStripAdjacency,
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TrianglesAdjacency,
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TriangleStripAdjacency,
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Patches
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}
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/// <summary>
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/// Alternative primitive type that might override <see cref="PrimitiveType"/>.
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/// </summary>
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enum PrimitiveTypeOverride
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{
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Points = 1,
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Lines = 2,
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LineStrip = 3,
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Triangles = 4,
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TriangleStrip = 5,
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TriangleFan = 0x1015,
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LinesAdjacency = 10,
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LineStripAdjacency = 11,
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TrianglesAdjacency = 12,
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TriangleStripAdjacency = 13,
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Patches = 14
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}
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static class PrimitiveTypeConverter
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{
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/// <summary>
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/// Converts the primitive type into something that can be used with the host API.
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/// </summary>
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/// <param name="type">The primitive type to convert</param>
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/// <returns>A host compatible enum value</returns>
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public static PrimitiveTopology Convert(this PrimitiveType type)
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{
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return type switch
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{
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PrimitiveType.Points => PrimitiveTopology.Points,
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PrimitiveType.Lines => PrimitiveTopology.Lines,
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PrimitiveType.LineLoop => PrimitiveTopology.LineLoop,
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PrimitiveType.LineStrip => PrimitiveTopology.LineStrip,
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PrimitiveType.Triangles => PrimitiveTopology.Triangles,
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PrimitiveType.TriangleStrip => PrimitiveTopology.TriangleStrip,
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PrimitiveType.TriangleFan => PrimitiveTopology.TriangleFan,
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PrimitiveType.Quads => PrimitiveTopology.Quads,
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PrimitiveType.QuadStrip => PrimitiveTopology.QuadStrip,
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PrimitiveType.Polygon => PrimitiveTopology.Polygon,
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PrimitiveType.LinesAdjacency => PrimitiveTopology.LinesAdjacency,
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PrimitiveType.LineStripAdjacency => PrimitiveTopology.LineStripAdjacency,
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PrimitiveType.TrianglesAdjacency => PrimitiveTopology.TrianglesAdjacency,
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PrimitiveType.TriangleStripAdjacency => PrimitiveTopology.TriangleStripAdjacency,
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PrimitiveType.Patches => PrimitiveTopology.Patches,
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_ => PrimitiveTopology.Triangles
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};
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Converts the primitive type into something that can be used with the host API.
|
||||
/// </summary>
|
||||
/// <param name="type">The primitive type to convert</param>
|
||||
/// <returns>A host compatible enum value</returns>
|
||||
public static PrimitiveTopology Convert(this PrimitiveTypeOverride type)
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{
|
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return type switch
|
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{
|
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PrimitiveTypeOverride.Points => PrimitiveTopology.Points,
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PrimitiveTypeOverride.Lines => PrimitiveTopology.Lines,
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PrimitiveTypeOverride.LineStrip => PrimitiveTopology.LineStrip,
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PrimitiveTypeOverride.Triangles => PrimitiveTopology.Triangles,
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||||
PrimitiveTypeOverride.TriangleStrip => PrimitiveTopology.TriangleStrip,
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PrimitiveTypeOverride.TriangleFan => PrimitiveTopology.TriangleFan,
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PrimitiveTypeOverride.LinesAdjacency => PrimitiveTopology.LinesAdjacency,
|
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PrimitiveTypeOverride.LineStripAdjacency => PrimitiveTopology.LineStripAdjacency,
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||||
PrimitiveTypeOverride.TrianglesAdjacency => PrimitiveTopology.TrianglesAdjacency,
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PrimitiveTypeOverride.TriangleStripAdjacency => PrimitiveTopology.TriangleStripAdjacency,
|
||||
PrimitiveTypeOverride.Patches => PrimitiveTopology.Patches,
|
||||
_ => PrimitiveTopology.Triangles
|
||||
};
|
||||
}
|
||||
}
|
||||
}
|
11
Ryujinx.Graphics.Gpu/Engine/Types/SamplerIndex.cs
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11
Ryujinx.Graphics.Gpu/Engine/Types/SamplerIndex.cs
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|||
namespace Ryujinx.Graphics.Gpu.Engine.Types
|
||||
{
|
||||
/// <summary>
|
||||
/// Sampler pool indexing mode.
|
||||
/// </summary>
|
||||
enum SamplerIndex
|
||||
{
|
||||
Independently = 0,
|
||||
ViaHeaderIndex = 1
|
||||
}
|
||||
}
|
20
Ryujinx.Graphics.Gpu/Engine/Types/SbDescriptor.cs
Normal file
20
Ryujinx.Graphics.Gpu/Engine/Types/SbDescriptor.cs
Normal file
|
@ -0,0 +1,20 @@
|
|||
namespace Ryujinx.Graphics.Gpu.Engine.Types
|
||||
{
|
||||
/// <summary>
|
||||
/// Storage buffer address and size information.
|
||||
/// </summary>
|
||||
struct SbDescriptor
|
||||
{
|
||||
#pragma warning disable CS0649
|
||||
public uint AddressLow;
|
||||
public uint AddressHigh;
|
||||
public int Size;
|
||||
public int Padding;
|
||||
#pragma warning restore CS0649
|
||||
|
||||
public ulong PackAddress()
|
||||
{
|
||||
return AddressLow | ((ulong)AddressHigh << 32);
|
||||
}
|
||||
}
|
||||
}
|
42
Ryujinx.Graphics.Gpu/Engine/Types/ZetaFormat.cs
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42
Ryujinx.Graphics.Gpu/Engine/Types/ZetaFormat.cs
Normal file
|
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|
|||
using Ryujinx.Graphics.GAL;
|
||||
using Ryujinx.Graphics.Gpu.Image;
|
||||
|
||||
namespace Ryujinx.Graphics.Gpu.Engine.Types
|
||||
{
|
||||
/// <summary>
|
||||
/// Depth-stencil texture format.
|
||||
/// </summary>
|
||||
enum ZetaFormat
|
||||
{
|
||||
D32Float = 0xa,
|
||||
D16Unorm = 0x13,
|
||||
D24UnormS8Uint = 0x14,
|
||||
D24Unorm = 0x15,
|
||||
S8UintD24Unorm = 0x16,
|
||||
S8Uint = 0x17,
|
||||
D32FloatS8Uint = 0x19
|
||||
}
|
||||
|
||||
static class ZetaFormatConverter
|
||||
{
|
||||
/// <summary>
|
||||
/// Converts the depth-stencil texture format to a host compatible format.
|
||||
/// </summary>
|
||||
/// <param name="format">Depth-stencil format</param>
|
||||
/// <returns>Host compatible format enum value</returns>
|
||||
public static FormatInfo Convert(this ZetaFormat format)
|
||||
{
|
||||
return format switch
|
||||
{
|
||||
ZetaFormat.D32Float => new FormatInfo(Format.D32Float, 1, 1, 4, 1),
|
||||
ZetaFormat.D16Unorm => new FormatInfo(Format.D16Unorm, 1, 1, 2, 1),
|
||||
ZetaFormat.D24UnormS8Uint => new FormatInfo(Format.D24UnormS8Uint, 1, 1, 4, 2),
|
||||
ZetaFormat.D24Unorm => new FormatInfo(Format.D24UnormS8Uint, 1, 1, 4, 1),
|
||||
ZetaFormat.S8UintD24Unorm => new FormatInfo(Format.D24UnormS8Uint, 1, 1, 4, 2),
|
||||
ZetaFormat.S8Uint => new FormatInfo(Format.S8Uint, 1, 1, 1, 1),
|
||||
ZetaFormat.D32FloatS8Uint => new FormatInfo(Format.D32FloatS8Uint, 1, 1, 8, 2),
|
||||
_ => FormatInfo.Default
|
||||
};
|
||||
}
|
||||
}
|
||||
}
|
Loading…
Add table
Add a link
Reference in a new issue