Simplify handling of shader vertex A (#1999)
* Simplify handling of shader vertex A * Theres no transformation feedback, its transform * Merge TextureHandlesForCache
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6 changed files with 52 additions and 94 deletions
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@ -103,7 +103,7 @@ namespace Ryujinx.Graphics.Gpu.Shader.Cache
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ReadOnlySpan<GuestShaderCacheEntry> cachedShaderEntries = GuestShaderCacheEntry.Parse(ref guestProgramReadOnlySpan, out GuestShaderCacheHeader fileHeader);
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TransformFeedbackDescriptor[] tfd = CacheHelper.ReadTransformationFeedbackInformations(ref guestProgramReadOnlySpan, fileHeader);
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TransformFeedbackDescriptor[] tfd = CacheHelper.ReadTransformFeedbackInformation(ref guestProgramReadOnlySpan, fileHeader);
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Hash128 newHash = CacheHelper.ComputeGuestHashFromCache(cachedShaderEntries, tfd);
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