amadeus: Update to REV11 (#3230)
This should implement all ABI changes from REV11 on 14.0.0 As Nintendo changed the channel disposition for "legacy" effects (Delay, Reverb and Reverb 3D) to match the standard channel mapping, I took the liberty to just remap to the old disposition for now. The proper changes will be handled at a later date with a complete rewriting of those 3 effects to be more readable (see https://github.com/Ryujinx/Ryujinx/pull/3205 for the first iteration of it).
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12 changed files with 358 additions and 28 deletions
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@ -198,7 +198,7 @@ namespace Ryujinx.Audio.Renderer.Server
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return (uint)1853.2f;
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}
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public uint Estimate(DelayCommand command)
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public virtual uint Estimate(DelayCommand command)
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{
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Debug.Assert(_sampleCount == 160 || _sampleCount == 240);
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@ -272,7 +272,7 @@ namespace Ryujinx.Audio.Renderer.Server
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}
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}
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public uint Estimate(ReverbCommand command)
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public virtual uint Estimate(ReverbCommand command)
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{
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Debug.Assert(_sampleCount == 160 || _sampleCount == 240);
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@ -346,7 +346,7 @@ namespace Ryujinx.Audio.Renderer.Server
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}
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}
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public uint Estimate(Reverb3dCommand command)
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public virtual uint Estimate(Reverb3dCommand command)
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{
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Debug.Assert(_sampleCount == 160 || _sampleCount == 240);
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