amadeus: Update to REV11 (#3230)

This should implement all ABI changes from REV11 on 14.0.0

As Nintendo changed the channel disposition for "legacy" effects (Delay, Reverb and Reverb 3D) to match the standard channel mapping, I took the liberty to just remap to the old disposition for now.
The proper changes will be handled at a later date with a complete rewriting of those 3 effects to be more readable (see https://github.com/Ryujinx/Ryujinx/pull/3205 for the first iteration of it).
This commit is contained in:
Mary 2022-04-06 09:12:38 +02:00 committed by GitHub
parent 56c56aa34d
commit 3f4fb8f73a
No known key found for this signature in database
GPG key ID: 4AEE18F83AFDEB23
12 changed files with 358 additions and 28 deletions

View file

@ -445,5 +445,39 @@ namespace Ryujinx.Audio.Renderer.Dsp
ToIntSlow(output, input, sampleCount);
}
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static void RemapLegacyChannelEffectMappingToChannelResourceMapping(bool isSupported, Span<ushort> bufferIndices)
{
if (!isSupported && bufferIndices.Length == 6)
{
ushort backLeft = bufferIndices[2];
ushort backRight = bufferIndices[3];
ushort frontCenter = bufferIndices[4];
ushort lowFrequency = bufferIndices[5];
bufferIndices[2] = frontCenter;
bufferIndices[3] = lowFrequency;
bufferIndices[4] = backLeft;
bufferIndices[5] = backRight;
}
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static void RemapChannelResourceMappingToLegacy(bool isSupported, Span<ushort> bufferIndices)
{
if (isSupported && bufferIndices.Length == 6)
{
ushort frontCenter = bufferIndices[2];
ushort lowFrequency = bufferIndices[3];
ushort backLeft = bufferIndices[4];
ushort backRight = bufferIndices[5];
bufferIndices[2] = backLeft;
bufferIndices[3] = backRight;
bufferIndices[4] = frontCenter;
bufferIndices[5] = lowFrequency;
}
}
}
}