Implement texture buffers (#1152)

* Implement texture buffers

* Throw NotSupportedException where appropriate
This commit is contained in:
gdkchan 2020-04-25 10:02:18 -03:00 committed by GitHub
parent a065dc1626
commit 3cb1fa0e85
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16 changed files with 291 additions and 135 deletions

View file

@ -4,10 +4,8 @@ using System;
namespace Ryujinx.Graphics.OpenGL
{
class TextureView : ITexture
class TextureView : TextureBase, ITexture
{
public int Handle { get; private set; }
private readonly Renderer _renderer;
private readonly TextureStorage _parent;
@ -16,33 +14,22 @@ namespace Ryujinx.Graphics.OpenGL
private TextureView _incompatibleFormatView;
private readonly TextureCreateInfo _info;
public int FirstLayer { get; private set; }
public int FirstLevel { get; private set; }
public int Width => _info.Width;
public int Height => _info.Height;
public Target Target => _info.Target;
public Format Format => _info.Format;
public TextureView(
Renderer renderer,
TextureStorage parent,
TextureCreateInfo info,
int firstLayer,
int firstLevel)
int firstLevel) : base(info)
{
_renderer = renderer;
_parent = parent;
_info = info;
FirstLayer = firstLayer;
FirstLevel = firstLevel;
Handle = GL.GenTexture();
CreateView();
}
@ -50,7 +37,7 @@ namespace Ryujinx.Graphics.OpenGL
{
TextureTarget target = Target.Convert();
FormatInfo format = FormatTable.GetFormatInfo(_info.Format);
FormatInfo format = FormatTable.GetFormatInfo(Info.Format);
PixelInternalFormat pixelInternalFormat;
@ -69,9 +56,9 @@ namespace Ryujinx.Graphics.OpenGL
_parent.Handle,
pixelInternalFormat,
FirstLevel,
_info.Levels,
Info.Levels,
FirstLayer,
_info.GetLayers());
Info.GetLayers());
GL.ActiveTexture(TextureUnit.Texture0);
@ -79,15 +66,15 @@ namespace Ryujinx.Graphics.OpenGL
int[] swizzleRgba = new int[]
{
(int)_info.SwizzleR.Convert(),
(int)_info.SwizzleG.Convert(),
(int)_info.SwizzleB.Convert(),
(int)_info.SwizzleA.Convert()
(int)Info.SwizzleR.Convert(),
(int)Info.SwizzleG.Convert(),
(int)Info.SwizzleB.Convert(),
(int)Info.SwizzleA.Convert()
};
GL.TexParameter(target, TextureParameterName.TextureSwizzleRgba, swizzleRgba);
int maxLevel = _info.Levels - 1;
int maxLevel = Info.Levels - 1;
if (maxLevel < 0)
{
@ -95,12 +82,12 @@ namespace Ryujinx.Graphics.OpenGL
}
GL.TexParameter(target, TextureParameterName.TextureMaxLevel, maxLevel);
GL.TexParameter(target, TextureParameterName.DepthStencilTextureMode, (int)_info.DepthStencilMode.Convert());
GL.TexParameter(target, TextureParameterName.DepthStencilTextureMode, (int)Info.DepthStencilMode.Convert());
}
public ITexture CreateView(TextureCreateInfo info, int firstLayer, int firstLevel)
{
if (_info.IsCompressed == info.IsCompressed)
if (Info.IsCompressed == info.IsCompressed)
{
firstLayer += FirstLayer;
firstLevel += FirstLevel;
@ -135,10 +122,10 @@ namespace Ryujinx.Graphics.OpenGL
{
if (_incompatibleFormatView == null)
{
_incompatibleFormatView = (TextureView)_renderer.CreateTexture(_info);
_incompatibleFormatView = (TextureView)_renderer.CreateTexture(Info);
}
TextureCopyUnscaled.Copy(_parent.Info, _incompatibleFormatView._info, _parent.Handle, _incompatibleFormatView.Handle, FirstLayer, 0, FirstLevel, 0);
TextureCopyUnscaled.Copy(_parent.Info, _incompatibleFormatView.Info, _parent.Handle, _incompatibleFormatView.Handle, FirstLayer, 0, FirstLevel, 0);
return _incompatibleFormatView.Handle;
}
@ -150,7 +137,7 @@ namespace Ryujinx.Graphics.OpenGL
{
if (_incompatibleFormatView != null)
{
TextureCopyUnscaled.Copy(_incompatibleFormatView._info, _parent.Info, _incompatibleFormatView.Handle, _parent.Handle, 0, FirstLayer, 0, FirstLevel);
TextureCopyUnscaled.Copy(_incompatibleFormatView.Info, _parent.Info, _incompatibleFormatView.Handle, _parent.Handle, 0, FirstLayer, 0, FirstLevel);
}
}
@ -158,13 +145,13 @@ namespace Ryujinx.Graphics.OpenGL
{
TextureView destinationView = (TextureView)destination;
TextureCopyUnscaled.Copy(_info, destinationView._info, Handle, destinationView.Handle, 0, firstLayer, 0, firstLevel);
TextureCopyUnscaled.Copy(Info, destinationView.Info, Handle, destinationView.Handle, 0, firstLayer, 0, firstLevel);
if (destinationView._emulatedViewParent != null)
{
TextureCopyUnscaled.Copy(
_info,
destinationView._emulatedViewParent._info,
Info,
destinationView._emulatedViewParent.Info,
Handle,
destinationView._emulatedViewParent.Handle,
0,
@ -183,9 +170,9 @@ namespace Ryujinx.Graphics.OpenGL
{
int size = 0;
for (int level = 0; level < _info.Levels; level++)
for (int level = 0; level < Info.Levels; level++)
{
size += _info.GetMipSize(level);
size += Info.GetMipSize(level);
}
byte[] data = new byte[size];
@ -207,7 +194,7 @@ namespace Ryujinx.Graphics.OpenGL
Bind(target, 0);
FormatInfo format = FormatTable.GetFormatInfo(_info.Format);
FormatInfo format = FormatTable.GetFormatInfo(Info.Format);
int faces = 1;
@ -218,11 +205,11 @@ namespace Ryujinx.Graphics.OpenGL
faces = 6;
}
for (int level = 0; level < _info.Levels; level++)
for (int level = 0; level < Info.Levels; level++)
{
for (int face = 0; face < faces; face++)
{
int faceOffset = face * _info.GetMipSize2D(level);
int faceOffset = face * Info.GetMipSize2D(level);
if (format.IsCompressed)
{
@ -239,7 +226,7 @@ namespace Ryujinx.Graphics.OpenGL
}
}
ptr += _info.GetMipSize(level);
ptr += Info.GetMipSize(level);
}
}
@ -260,17 +247,17 @@ namespace Ryujinx.Graphics.OpenGL
Bind(target, 0);
FormatInfo format = FormatTable.GetFormatInfo(_info.Format);
FormatInfo format = FormatTable.GetFormatInfo(Info.Format);
int width = _info.Width;
int height = _info.Height;
int depth = _info.Depth;
int width = Info.Width;
int height = Info.Height;
int depth = Info.Depth;
int offset = 0;
for (int level = 0; level < _info.Levels; level++)
for (int level = 0; level < Info.Levels; level++)
{
int mipSize = _info.GetMipSize(level);
int mipSize = Info.GetMipSize(level);
int endOffset = offset + mipSize;
@ -279,7 +266,7 @@ namespace Ryujinx.Graphics.OpenGL
return;
}
switch (_info.Target)
switch (Info.Target)
{
case Target.Texture1D:
if (format.IsCompressed)
@ -419,16 +406,9 @@ namespace Ryujinx.Graphics.OpenGL
}
}
public void Bind(int unit)
public void SetStorage(BufferRange buffer)
{
Bind(Target.Convert(), unit);
}
private void Bind(TextureTarget target, int unit)
{
GL.ActiveTexture(TextureUnit.Texture0 + unit);
GL.BindTexture(target, Handle);
throw new NotSupportedException();
}
public void Dispose()