Do not allow render targets not explicitly written by the fragment shader to be modified (#3063)
* Do not allow render targets not explicitly written by the fragment shader to be modified * Shader cache version bump * Remove blank lines * Avoid redundant color mask updates * HostShaderCacheEntry can be null * Avoid more redundant glColorMask calls * nit: Mask -> Masks * Fix currentComponentMask * More efficient way to update _currentComponentMasks
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17 changed files with 176 additions and 131 deletions
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@ -40,7 +40,7 @@ namespace Ryujinx.Graphics.Gpu.Shader
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/// <summary>
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/// Version of the codegen (to be changed when codegen or guest format change).
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/// </summary>
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private const ulong ShaderCodeGenVersion = 3106;
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private const ulong ShaderCodeGenVersion = 3063;
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// Progress reporting helpers
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private volatile int _shaderCount;
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@ -188,7 +188,7 @@ namespace Ryujinx.Graphics.Gpu.Shader
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{
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hostShaderEntries = HostShaderCacheEntry.Parse(hostProgramBinary, out ReadOnlySpan<byte> hostProgramBinarySpan);
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hostProgramBinary = hostProgramBinarySpan.ToArray();
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hostProgram = _context.Renderer.LoadProgramBinary(hostProgramBinary);
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hostProgram = _context.Renderer.LoadProgramBinary(hostProgramBinary, false, new ShaderInfo(-1));
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}
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ShaderCompileTask task = new ShaderCompileTask(taskDoneEvent);
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@ -252,7 +252,7 @@ namespace Ryujinx.Graphics.Gpu.Shader
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// Compile shader and create program as the shader program binary got invalidated.
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shader.HostShader = _context.Renderer.CompileShader(ShaderStage.Compute, program.Code);
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hostProgram = _context.Renderer.CreateProgram(new IShader[] { shader.HostShader });
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hostProgram = _context.Renderer.CreateProgram(new IShader[] { shader.HostShader }, new ShaderInfo(-1));
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task.OnCompiled(hostProgram, (bool isNewProgramValid, ShaderCompileTask task) =>
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{
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@ -303,7 +303,18 @@ namespace Ryujinx.Graphics.Gpu.Shader
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{
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hostShaderEntries = HostShaderCacheEntry.Parse(hostProgramBinary, out ReadOnlySpan<byte> hostProgramBinarySpan);
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hostProgramBinary = hostProgramBinarySpan.ToArray();
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hostProgram = _context.Renderer.LoadProgramBinary(hostProgramBinary);
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bool hasFragmentShader = false;
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int fragmentOutputMap = -1;
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int fragmentIndex = (int)ShaderStage.Fragment - 1;
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if (hostShaderEntries[fragmentIndex] != null && hostShaderEntries[fragmentIndex].Header.InUse)
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{
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hasFragmentShader = true;
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fragmentOutputMap = hostShaderEntries[fragmentIndex].Header.FragmentOutputMap;
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}
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hostProgram = _context.Renderer.LoadProgramBinary(hostProgramBinary, hasFragmentShader, new ShaderInfo(fragmentOutputMap));
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}
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ShaderCompileTask task = new ShaderCompileTask(taskDoneEvent);
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@ -426,7 +437,15 @@ namespace Ryujinx.Graphics.Gpu.Shader
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hostShaders.Add(hostShader);
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}
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hostProgram = _context.Renderer.CreateProgram(hostShaders.ToArray());
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int fragmentIndex = (int)ShaderStage.Fragment - 1;
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int fragmentOutputMap = -1;
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if (shaders[fragmentIndex] != null)
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{
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fragmentOutputMap = shaders[fragmentIndex].Info.FragmentOutputMap;
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}
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hostProgram = _context.Renderer.CreateProgram(hostShaders.ToArray(), new ShaderInfo(fragmentOutputMap));
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task.OnCompiled(hostProgram, (bool isNewProgramValid, ShaderCompileTask task) =>
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{
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@ -617,7 +636,7 @@ namespace Ryujinx.Graphics.Gpu.Shader
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shader.HostShader = _context.Renderer.CompileShader(ShaderStage.Compute, shader.Program.Code);
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IProgram hostProgram = _context.Renderer.CreateProgram(new IShader[] { shader.HostShader });
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IProgram hostProgram = _context.Renderer.CreateProgram(new IShader[] { shader.HostShader }, new ShaderInfo(-1));
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cpShader = new ShaderBundle(hostProgram, shader);
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@ -755,7 +774,15 @@ namespace Ryujinx.Graphics.Gpu.Shader
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hostShaders.Add(hostShader);
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}
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IProgram hostProgram = _context.Renderer.CreateProgram(hostShaders.ToArray());
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int fragmentIndex = (int)ShaderStage.Fragment - 1;
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int fragmentOutputMap = -1;
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if (shaders[fragmentIndex] != null)
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{
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fragmentOutputMap = shaders[fragmentIndex].Info.FragmentOutputMap;
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}
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IProgram hostProgram = _context.Renderer.CreateProgram(hostShaders.ToArray(), new ShaderInfo(fragmentOutputMap));
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gpShaders = new ShaderBundle(hostProgram, shaders);
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