Do not allow render targets not explicitly written by the fragment shader to be modified (#3063)
* Do not allow render targets not explicitly written by the fragment shader to be modified * Shader cache version bump * Remove blank lines * Avoid redundant color mask updates * HostShaderCacheEntry can be null * Avoid more redundant glColorMask calls * nit: Mask -> Masks * Fix currentComponentMask * More efficient way to update _currentComponentMasks
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17 changed files with 176 additions and 131 deletions
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@ -26,7 +26,7 @@ namespace Ryujinx.Graphics.Gpu.Shader.Cache.Definition
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/// <summary>
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/// Host shader entry header used for binding information.
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/// </summary>
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[StructLayout(LayoutKind.Sequential, Pack = 1, Size = 0x14)]
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[StructLayout(LayoutKind.Sequential, Pack = 1, Size = 0x18)]
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struct HostShaderCacheEntryHeader
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{
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/// <summary>
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@ -70,6 +70,11 @@ namespace Ryujinx.Graphics.Gpu.Shader.Cache.Definition
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/// </summary>
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public byte Reserved;
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/// <summary>
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/// Mask of components written by the fragment shader stage.
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/// </summary>
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public int FragmentOutputMap;
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/// <summary>
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/// Create a new host shader cache entry header.
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/// </summary>
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@ -78,6 +83,8 @@ namespace Ryujinx.Graphics.Gpu.Shader.Cache.Definition
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/// <param name="texturesCount">Count of texture descriptors</param>
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/// <param name="imagesCount">Count of image descriptors</param>
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/// <param name="usesInstanceId">Set to true if the shader uses instance id</param>
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/// <param name="clipDistancesWritten">Mask of clip distances that are written to on the shader</param>
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/// <param name="fragmentOutputMap">Mask of components written by the fragment shader stage</param>
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public HostShaderCacheEntryHeader(
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int cBuffersCount,
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int sBuffersCount,
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@ -85,13 +92,15 @@ namespace Ryujinx.Graphics.Gpu.Shader.Cache.Definition
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int imagesCount,
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bool usesInstanceId,
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bool usesRtLayer,
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byte clipDistancesWritten) : this()
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byte clipDistancesWritten,
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int fragmentOutputMap) : this()
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{
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CBuffersCount = cBuffersCount;
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SBuffersCount = sBuffersCount;
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TexturesCount = texturesCount;
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ImagesCount = imagesCount;
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ClipDistancesWritten = clipDistancesWritten;
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FragmentOutputMap = fragmentOutputMap;
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InUse = true;
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UseFlags = usesInstanceId ? UseFlags.InstanceId : UseFlags.None;
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