Do not allow render targets not explicitly written by the fragment shader to be modified (#3063)

* Do not allow render targets not explicitly written by the fragment shader to be modified

* Shader cache version bump

* Remove blank lines

* Avoid redundant color mask updates

* HostShaderCacheEntry can be null

* Avoid more redundant glColorMask calls

* nit: Mask -> Masks

* Fix currentComponentMask

* More efficient way to update _currentComponentMasks
This commit is contained in:
gdkchan 2022-02-16 19:15:39 -03:00 committed by GitHub
parent ab5d77c0c4
commit 3bd357045f
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GPG key ID: 4AEE18F83AFDEB23
17 changed files with 176 additions and 131 deletions

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@ -268,10 +268,10 @@ namespace Ryujinx.Graphics.GAL.Multithreading
return handle;
}
public IProgram CreateProgram(IShader[] shaders)
public IProgram CreateProgram(IShader[] shaders, ShaderInfo info)
{
var program = new ThreadedProgram(this);
SourceProgramRequest request = new SourceProgramRequest(program, shaders);
SourceProgramRequest request = new SourceProgramRequest(program, shaders, info);
Programs.Add(request);
New<CreateProgramCommand>().Set(Ref((IProgramRequest)request));
@ -355,11 +355,11 @@ namespace Ryujinx.Graphics.GAL.Multithreading
_baseRenderer.Initialize(logLevel);
}
public IProgram LoadProgramBinary(byte[] programBinary)
public IProgram LoadProgramBinary(byte[] programBinary, bool hasFragmentShader, ShaderInfo info)
{
var program = new ThreadedProgram(this);
BinaryProgramRequest request = new BinaryProgramRequest(program, programBinary);
BinaryProgramRequest request = new BinaryProgramRequest(program, programBinary, hasFragmentShader, info);
Programs.Add(request);
New<CreateProgramCommand>().Set(Ref((IProgramRequest)request));