Implement mii:u and mii:e entirely (#955)
* Implement mii:u and mii:e entirely Co-authored-by: AcK77 <Acoustik666@gmail.com> This commit implement the mii service accurately. This is based on Ac_k work but was polished and updated to 7.x. Please note that the following calls are partially implemented: - Convert: Used to convert from old console format (Wii/Wii U/3ds) - Import and Export: this is shouldn't be accesible in production mode. * Remove some debug leftovers * Make it possible to load an arbitrary mii database from a Switch * Address gdk's comments * Reduce visibility of all the Mii code * Address Ac_K's comments * Remove the StructLayout of DatabaseSessionMetadata * Add a missing line return in DatabaseSessionMetadata * Misc fixes and style changes * Fix some issues from last commit * Fix database server metadata UpdateCounter in MarkDirty (Thanks Moose for the catch) * MountCounter should only be incremented when no error is reported * Fix FixDatabase Co-authored-by: Alex Barney <thealexbarney@gmail.com>
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49 changed files with 6728 additions and 15 deletions
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@ -5,6 +5,8 @@ namespace Ryujinx.HLE.HOS.SystemState
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{
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public class SystemStateMgr
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{
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public static readonly UserId DefaultUserId = new UserId("00000000000000010000000000000000");
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internal static string[] LanguageCodes = new string[]
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{
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"ja",
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@ -53,10 +55,8 @@ namespace Ryujinx.HLE.HOS.SystemState
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Account = new AccountUtils();
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UserId defaultUid = new UserId("00000000000000010000000000000000");
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Account.AddUser(defaultUid, "Player");
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Account.OpenUser(defaultUid);
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Account.AddUser(DefaultUserId, "Player");
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Account.OpenUser(DefaultUserId);
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}
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public void SetLanguage(SystemLanguage language)
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