Implement mii:u and mii:e entirely (#955)

* Implement mii:u and mii:e entirely

Co-authored-by: AcK77 <Acoustik666@gmail.com>

This commit implement the mii service accurately.

This is based on Ac_k work but was polished and updated to 7.x.

Please note that the following calls are partially implemented:

- Convert: Used to convert from old console format (Wii/Wii U/3ds)
- Import and Export: this is shouldn't be accesible in production mode.

* Remove some debug leftovers

* Make it possible to load an arbitrary mii database from a Switch

* Address gdk's comments

* Reduce visibility of all the Mii code

* Address Ac_K's comments

* Remove the StructLayout of DatabaseSessionMetadata

* Add a missing line return in DatabaseSessionMetadata

* Misc fixes and style changes

* Fix some issues from last commit

* Fix database server metadata UpdateCounter in MarkDirty (Thanks Moose for the catch)

* MountCounter should only be incremented when no error is reported

* Fix FixDatabase

Co-authored-by: Alex Barney <thealexbarney@gmail.com>
This commit is contained in:
Thog 2020-03-01 23:56:02 +01:00 committed by GitHub
parent 7d1a294eae
commit 3b531de670
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49 changed files with 6728 additions and 15 deletions

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@ -5,6 +5,8 @@ namespace Ryujinx.HLE.HOS.SystemState
{
public class SystemStateMgr
{
public static readonly UserId DefaultUserId = new UserId("00000000000000010000000000000000");
internal static string[] LanguageCodes = new string[]
{
"ja",
@ -53,10 +55,8 @@ namespace Ryujinx.HLE.HOS.SystemState
Account = new AccountUtils();
UserId defaultUid = new UserId("00000000000000010000000000000000");
Account.AddUser(defaultUid, "Player");
Account.OpenUser(defaultUid);
Account.AddUser(DefaultUserId, "Player");
Account.OpenUser(DefaultUserId);
}
public void SetLanguage(SystemLanguage language)