Add partial support for array of samplers, and add pass to identify them from bindless texture accesses

This commit is contained in:
gdk 2019-11-02 23:07:21 -03:00 committed by Thog
parent 63345a3098
commit 3ab5c23f49
10 changed files with 210 additions and 39 deletions

View file

@ -84,6 +84,11 @@ namespace Ryujinx.Graphics.Shader.Translation.Optimizations
}
}
while (modified);
for (int blkIndex = 0; blkIndex < blocks.Length; blkIndex++)
{
BindlessToIndexed.RunPass(blocks[blkIndex]);
}
}
private static void PropagateCopy(Operation copyOp)