Add partial support for array of samplers, and add pass to identify them from bindless texture accesses
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63345a3098
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3ab5c23f49
10 changed files with 210 additions and 39 deletions
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@ -15,11 +15,26 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions
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bool isBindless = (texOp.Flags & TextureFlags.Bindless) != 0;
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bool isArray = (texOp.Type & SamplerType.Array) != 0;
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bool isArray = (texOp.Type & SamplerType.Array) != 0;
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bool isIndexed = (texOp.Type & SamplerType.Indexed) != 0;
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string texCall = "imageStore";
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string imageName = OperandManager.GetImageName(context.Config.Stage, texOp);
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int srcIndex = isBindless ? 1 : 0;
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string Src(VariableType type)
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{
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return GetSoureExpr(context, texOp.GetSource(srcIndex++), type);
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}
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string indexExpr = null;
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if (isIndexed)
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{
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indexExpr = Src(VariableType.S32);
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}
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string imageName = OperandManager.GetImageName(context.Config.Stage, texOp, indexExpr);
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texCall += "(" + imageName;
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@ -34,13 +49,6 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions
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arrayIndexElem = pCount++;
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}
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int srcIndex = isBindless ? 1 : 0;
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string Src(VariableType type)
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{
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return GetSoureExpr(context, texOp.GetSource(srcIndex++), type);
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}
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void Append(string str)
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{
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texCall += ", " + str;
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@ -174,6 +182,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions
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bool hasOffsets = (texOp.Flags & TextureFlags.Offsets) != 0;
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bool isArray = (texOp.Type & SamplerType.Array) != 0;
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bool isIndexed = (texOp.Type & SamplerType.Indexed) != 0;
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bool isMultisample = (texOp.Type & SamplerType.Multisample) != 0;
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bool isShadow = (texOp.Type & SamplerType.Shadow) != 0;
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@ -209,7 +218,21 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions
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texCall += "Offsets";
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}
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string samplerName = OperandManager.GetSamplerName(context.Config.Stage, texOp);
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int srcIndex = isBindless ? 1 : 0;
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string Src(VariableType type)
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{
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return GetSoureExpr(context, texOp.GetSource(srcIndex++), type);
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}
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string indexExpr = null;
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if (isIndexed)
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{
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indexExpr = Src(VariableType.S32);
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}
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string samplerName = OperandManager.GetSamplerName(context.Config.Stage, texOp, indexExpr);
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texCall += "(" + samplerName;
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@ -249,13 +272,6 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions
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hasExtraCompareArg = true;
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}
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int srcIndex = isBindless ? 1 : 0;
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string Src(VariableType type)
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{
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return GetSoureExpr(context, texOp.GetSource(srcIndex++), type);
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}
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void Append(string str)
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{
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texCall += ", " + str;
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@ -395,11 +411,20 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions
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{
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AstTextureOperation texOp = (AstTextureOperation)operation;
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bool isBindless = (texOp.Flags & TextureFlags.Bindless) != 0;
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bool isBindless = (texOp.Flags & TextureFlags.Bindless) != 0;
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string samplerName = OperandManager.GetSamplerName(context.Config.Stage, texOp);
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bool isIndexed = (texOp.Type & SamplerType.Indexed) != 0;
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IAstNode src0 = operation.GetSource(isBindless ? 1 : 0);
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string indexExpr = null;
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if (isIndexed)
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{
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indexExpr = GetSoureExpr(context, texOp.GetSource(0), VariableType.S32);
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}
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string samplerName = OperandManager.GetSamplerName(context.Config.Stage, texOp, indexExpr);
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IAstNode src0 = operation.GetSource(isBindless || isIndexed ? 1 : 0);
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string src0Expr = GetSoureExpr(context, src0, GetSrcVarType(operation.Inst, 0));
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