Add partial support for array of samplers, and add pass to identify them from bindless texture accesses

This commit is contained in:
gdk 2019-11-02 23:07:21 -03:00 committed by Thog
parent 63345a3098
commit 3ab5c23f49
10 changed files with 210 additions and 39 deletions

View file

@ -670,7 +670,7 @@ namespace Ryujinx.Graphics.Gpu.Engine
private static Target GetTarget(SamplerType type)
{
type &= ~SamplerType.Shadow;
type &= ~(SamplerType.Indexed | SamplerType.Shadow);
switch (type)
{