Map heap on heap base region, fix for thread start on homebrew, add FCVTMU and FCVTPU (general) instructions, fix FMOV (higher 64 bits) encodings, improve emit code for FCVT* (general) instructions

This commit is contained in:
gdkchan 2018-02-23 21:59:38 -03:00
parent 2ed733b1d5
commit 3936c93448
14 changed files with 109 additions and 101 deletions

View file

@ -13,7 +13,6 @@ namespace Ryujinx.Core.Loaders
public long ImageBase { get; private set; }
public long ImageEnd { get; private set; }
public Extensions Extension { get; private set; }
public Executable(IExecutable Exe, AMemory Memory, long ImageBase)
{
@ -47,8 +46,6 @@ namespace Ryujinx.Core.Loaders
long EhHdrEndOffset = Memory.ReadInt32(Mod0Offset + 0x14) + Mod0Offset;
long ModObjOffset = Memory.ReadInt32(Mod0Offset + 0x18) + Mod0Offset;
Extension = Exe.Extension;
MapBss(BssStartOffset, BssEndOffset - BssStartOffset);
ImageEnd = BssEndOffset;