Fix intel view copy workaround. (#2216)
The texture target must be taken from the storage rather than the view, when using the storage handle for the copy.
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4 changed files with 9 additions and 9 deletions
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@ -4,10 +4,10 @@ using Ryujinx.Graphics.GAL;
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namespace Ryujinx.Graphics.OpenGL.Image
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{
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class TextureStorage : ITextureInfo
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class TextureStorage : ITextureInfo
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{
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public ITextureInfo Storage => this;
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public int Handle { get; private set; }
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public int StorageHandle => Handle;
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public float ScaleFactor { get; private set; }
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public TextureCreateInfo Info { get; }
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