Fix intel view copy workaround. (#2216)

The texture target must be taken from the storage rather than the view, when using the storage handle for the copy.
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riperiperi 2021-04-17 21:16:28 +01:00 committed by GitHub
parent dc8c781d7a
commit 38be18ef2a
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4 changed files with 9 additions and 9 deletions

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@ -208,14 +208,14 @@ namespace Ryujinx.Graphics.OpenGL.Image
if (HwCapabilities.Vendor == HwCapabilities.GpuVendor.Intel)
{
GL.CopyImageSubData(
src.StorageHandle,
srcInfo.Target.ConvertToImageTarget(),
src.Storage.Handle,
src.Storage.Info.Target.ConvertToImageTarget(),
src.FirstLevel + srcLevel + level,
0,
0,
src.FirstLayer + srcLayer,
dst.StorageHandle,
dstInfo.Target.ConvertToImageTarget(),
dst.Storage.Handle,
dst.Storage.Info.Target.ConvertToImageTarget(),
dst.FirstLevel + dstLevel + level,
0,
0,