Inline software keyboard without input pop up dialog (#2180)
* Initial implementation * Refactor dynamic text input keys out to facilitate configuration via UI * Fix code styling * Add per applet indirect layer handles * Remove static functions from SoftwareKeyboardRenderer * Remove inline keyboard reset delay * Remove inline keyboard V2 responses * Add inline keyboard soft-lock recovering * Add comments * Forward accept and cancel key names to the keyboard and add soft-lock prevention line * Add dummy window to handle paste events * Rework inline keyboard state machine and graphics * Implement IHostUiHandler interfaces on headless WindowBase class * Add inline keyboard assets * Fix coding style * Fix coding style * Change mode cycling shortcut to F6 * Fix invalid calc size error in games using extended calc * Remove unnecessary namespaces
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47 changed files with 2853 additions and 344 deletions
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@ -14,12 +14,15 @@ namespace Ryujinx.HLE.HOS.SystemState
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public IdDictionary AppletResourceUserIds { get; }
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public IdDictionary IndirectLayerHandles { get; }
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public AppletStateMgr(Horizon system)
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{
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Messages = new ConcurrentQueue<AppletMessage>();
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MessageEvent = new KEvent(system.KernelContext);
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AppletResourceUserIds = new IdDictionary();
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IndirectLayerHandles = new IdDictionary();
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}
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public void SetFocus(bool isFocused)
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