Inline software keyboard without input pop up dialog (#2180)

* Initial implementation

* Refactor dynamic text input keys out to facilitate configuration via UI

* Fix code styling

* Add per applet indirect layer handles

* Remove static functions from SoftwareKeyboardRenderer

* Remove inline keyboard reset delay

* Remove inline keyboard V2 responses

* Add inline keyboard soft-lock recovering

* Add comments

* Forward accept and cancel key names to the keyboard and add soft-lock prevention line

* Add dummy window to handle paste events

* Rework inline keyboard state machine and graphics

* Implement IHostUiHandler interfaces on headless WindowBase class

* Add inline keyboard assets

* Fix coding style

* Fix coding style

* Change mode cycling shortcut to F6

* Fix invalid calc size error in games using extended calc

* Remove unnecessary namespaces
This commit is contained in:
Caian Benedicto 2021-10-12 16:54:21 -03:00 committed by GitHub
parent 69093cf2d6
commit 380b95bc59
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GPG key ID: 4AEE18F83AFDEB23
47 changed files with 2853 additions and 344 deletions

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@ -8,7 +8,7 @@ namespace Ryujinx.HLE.HOS.Applets.SoftwareKeyboard
[StructLayout(LayoutKind.Sequential, Pack=1, CharSet = CharSet.Unicode)]
struct SoftwareKeyboardCalc
{
private const int InputTextLength = 505;
public const int InputTextLength = SoftwareKeyboardCalcEx.InputTextLength;
public uint Unknown;
@ -21,22 +21,26 @@ namespace Ryujinx.HLE.HOS.Applets.SoftwareKeyboard
public byte Unknown2;
/// <summary>
/// Configuration flags. Their purpose is currently unknown.
/// Configuration flags. Each bit in the bitfield enabled a different operation of the keyboard
/// using the data provided with the Calc structure.
/// </summary>
public ulong Flags;
public KeyboardCalcFlags Flags;
/// <summary>
/// The original parameters used when initializing the keyboard applet.
/// Flag: 0x1
/// </summary>
public SoftwareKeyboardInitialize Initialize;
/// <summary>
/// The audio volume used by the sound effects of the keyboard.
/// Flag: 0x2
/// </summary>
public float Volume;
/// <summary>
/// The initial position of the text cursor (caret) in the provided input text.
/// Flag: 0x10
/// </summary>
public int CursorPos;
@ -47,12 +51,14 @@ namespace Ryujinx.HLE.HOS.Applets.SoftwareKeyboard
/// <summary>
/// The initial input text to be used by the software keyboard.
/// Flag: 0x8
/// </summary>
[MarshalAs(UnmanagedType.ByValTStr, SizeConst = InputTextLength + 1)]
public string InputText;
/// <summary>
/// When set, the strings communicated by software keyboard will be encoded as UTF-8 instead of UTF-16.
/// Flag: 0x20
/// </summary>
[MarshalAs(UnmanagedType.I1)]
public bool UseUtf8;
@ -61,6 +67,7 @@ namespace Ryujinx.HLE.HOS.Applets.SoftwareKeyboard
/// <summary>
/// [5.0.0+] Enable the backspace key in the software keyboard.
/// Flag: 0x8000
/// </summary>
[MarshalAs(UnmanagedType.I1)]
public bool BackspaceEnabled;
@ -68,25 +75,39 @@ namespace Ryujinx.HLE.HOS.Applets.SoftwareKeyboard
public short Unknown4;
public byte Unknown5;
/// <summary>
/// Flag: 0x200
/// </summary>
[MarshalAs(UnmanagedType.I1)]
public bool KeytopAsFloating;
/// <summary>
/// Flag: 0x100
/// </summary>
[MarshalAs(UnmanagedType.I1)]
public bool FooterScalable;
/// <summary>
/// Flag: 0x100
/// </summary>
[MarshalAs(UnmanagedType.I1)]
public bool AlphaEnabledInInputMode;
/// <summary>
/// Flag: 0x100
/// </summary>
public byte InputModeFadeType;
/// <summary>
/// When set, the software keyboard ignores touch input.
/// Flag: 0x200
/// </summary>
[MarshalAs(UnmanagedType.I1)]
public bool TouchDisabled;
/// <summary>
/// When set, the software keyboard ignores hardware keyboard commands.
/// Flag: 0x800
/// </summary>
[MarshalAs(UnmanagedType.I1)]
public bool HardwareKeyboardDisabled;
@ -96,11 +117,13 @@ namespace Ryujinx.HLE.HOS.Applets.SoftwareKeyboard
/// <summary>
/// Default value is 1.0.
/// Flag: 0x200
/// </summary>
public float KeytopScale0;
/// <summary>
/// Default value is 1.0.
/// Flag: 0x200
/// </summary>
public float KeytopScale1;
@ -109,16 +132,19 @@ namespace Ryujinx.HLE.HOS.Applets.SoftwareKeyboard
/// <summary>
/// Default value is 1.0.
/// Flag: 0x100
/// </summary>
public float KeytopBgAlpha;
/// <summary>
/// Default value is 1.0.
/// Flag: 0x100
/// </summary>
public float FooterBgAlpha;
/// <summary>
/// Default value is 1.0.
/// Flag: 0x200
/// </summary>
public float BalloonScale;
@ -129,6 +155,8 @@ namespace Ryujinx.HLE.HOS.Applets.SoftwareKeyboard
/// <summary>
/// [5.0.0+] Enable sound effect.
/// Flag: Enable: 0x2000
/// Disable: 0x4000
/// </summary>
public byte SeGroup;
@ -143,5 +171,50 @@ namespace Ryujinx.HLE.HOS.Applets.SoftwareKeyboard
public byte Trigger;
public byte Padding;
public SoftwareKeyboardCalcEx ToExtended()
{
SoftwareKeyboardCalcEx calc = new SoftwareKeyboardCalcEx();
calc.Unknown = Unknown;
calc.Size = Size;
calc.Unknown1 = Unknown1;
calc.Unknown2 = Unknown2;
calc.Flags = Flags;
calc.Initialize = Initialize;
calc.Volume = Volume;
calc.CursorPos = CursorPos;
calc.Appear = Appear.ToExtended();
calc.InputText = InputText;
calc.UseUtf8 = UseUtf8;
calc.Unknown3 = Unknown3;
calc.BackspaceEnabled = BackspaceEnabled;
calc.Unknown4 = Unknown4;
calc.Unknown5 = Unknown5;
calc.KeytopAsFloating = KeytopAsFloating;
calc.FooterScalable = FooterScalable;
calc.AlphaEnabledInInputMode = AlphaEnabledInInputMode;
calc.InputModeFadeType = InputModeFadeType;
calc.TouchDisabled = TouchDisabled;
calc.HardwareKeyboardDisabled = HardwareKeyboardDisabled;
calc.Unknown6 = Unknown6;
calc.Unknown7 = Unknown7;
calc.KeytopScale0 = KeytopScale0;
calc.KeytopScale1 = KeytopScale1;
calc.KeytopTranslate0 = KeytopTranslate0;
calc.KeytopTranslate1 = KeytopTranslate1;
calc.KeytopBgAlpha = KeytopBgAlpha;
calc.FooterBgAlpha = FooterBgAlpha;
calc.BalloonScale = BalloonScale;
calc.Unknown8 = Unknown8;
calc.Unknown9 = Unknown9;
calc.Unknown10 = Unknown10;
calc.Unknown11 = Unknown11;
calc.SeGroup = SeGroup;
calc.TriggerFlag = TriggerFlag;
calc.Trigger = Trigger;
return calc;
}
}
}