Inline software keyboard without input pop up dialog (#2180)

* Initial implementation

* Refactor dynamic text input keys out to facilitate configuration via UI

* Fix code styling

* Add per applet indirect layer handles

* Remove static functions from SoftwareKeyboardRenderer

* Remove inline keyboard reset delay

* Remove inline keyboard V2 responses

* Add inline keyboard soft-lock recovering

* Add comments

* Forward accept and cancel key names to the keyboard and add soft-lock prevention line

* Add dummy window to handle paste events

* Rework inline keyboard state machine and graphics

* Implement IHostUiHandler interfaces on headless WindowBase class

* Add inline keyboard assets

* Fix coding style

* Fix coding style

* Change mode cycling shortcut to F6

* Fix invalid calc size error in games using extended calc

* Remove unnecessary namespaces
This commit is contained in:
Caian Benedicto 2021-10-12 16:54:21 -03:00 committed by GitHub
parent 69093cf2d6
commit 380b95bc59
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47 changed files with 2853 additions and 344 deletions

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@ -5,16 +5,12 @@ namespace Ryujinx.HLE.HOS.Applets.SoftwareKeyboard
/// <summary>
/// A structure with appearance configurations for the software keyboard when running in inline mode.
/// </summary>
[StructLayout(LayoutKind.Sequential, CharSet = CharSet.Unicode)]
[StructLayout(LayoutKind.Sequential, Pack = 1, CharSet = CharSet.Unicode)]
struct SoftwareKeyboardAppear
{
private const int OkTextLength = 8;
public const int OkTextLength = SoftwareKeyboardAppearEx.OkTextLength;
/// <summary>
/// Some games send a Calc without intention of showing the keyboard, a
/// common trend observed is that this field will be != 0 in such cases.
/// </summary>
public uint ShouldBeHidden;
public KeyboardMode KeyboardMode;
/// <summary>
/// The string displayed in the Submit button.
@ -38,15 +34,26 @@ namespace Ryujinx.HLE.HOS.Applets.SoftwareKeyboard
[MarshalAs(UnmanagedType.I1)]
public bool PredictionEnabled;
public byte Empty;
/// <summary>
/// When set, there is only the option to accept the input.
/// </summary>
[MarshalAs(UnmanagedType.I1)]
public bool CancelButtonDisabled;
/// <summary>
/// Specifies prohibited characters that cannot be input into the text entry area.
/// </summary>
public InvalidCharFlags InvalidCharFlag;
public InvalidCharFlags InvalidChars;
public int Padding1;
public int Padding2;
/// <summary>
/// Maximum text length allowed.
/// </summary>
public int TextMaxLength;
/// <summary>
/// Minimum text length allowed.
/// </summary>
public int TextMinLength;
/// <summary>
/// Indicates the return button is enabled in the keyboard. This allows for input with multiple lines.
@ -57,21 +64,56 @@ namespace Ryujinx.HLE.HOS.Applets.SoftwareKeyboard
/// <summary>
/// [10.0.0+] If value is 1 or 2, then keytopAsFloating=0 and footerScalable=1 in Calc.
/// </summary>
public byte Unknown1;
public KeyboardMiniaturizationMode MiniaturizationMode;
public byte Padding4;
public byte Padding5;
public byte Reserved1;
public byte Reserved2;
/// <summary>
/// Bitmask 0x1000 of the Calc and DirectionalButtonAssignEnabled in bitmask 0x10000000.
/// Bit field with invalid buttons for the keyboard.
/// </summary>
public uint CalcFlags;
public InvalidButtonFlags InvalidButtons;
public uint Padding6;
public uint Padding7;
public uint Padding8;
public uint Padding9;
public uint Padding10;
public uint Padding11;
[MarshalAs(UnmanagedType.I1)]
public bool UseSaveData;
public uint Reserved3;
public ushort Reserved4;
public byte Reserved5;
public ulong Reserved6;
public ulong Reserved7;
public SoftwareKeyboardAppearEx ToExtended()
{
SoftwareKeyboardAppearEx appear = new SoftwareKeyboardAppearEx();
appear.KeyboardMode = KeyboardMode;
appear.OkText = OkText;
appear.LeftOptionalSymbolKey = LeftOptionalSymbolKey;
appear.RightOptionalSymbolKey = RightOptionalSymbolKey;
appear.PredictionEnabled = PredictionEnabled;
appear.CancelButtonDisabled = CancelButtonDisabled;
appear.InvalidChars = InvalidChars;
appear.TextMaxLength = TextMaxLength;
appear.TextMinLength = TextMinLength;
appear.UseNewLine = UseNewLine;
appear.MiniaturizationMode = MiniaturizationMode;
appear.Reserved1 = Reserved1;
appear.Reserved2 = Reserved2;
appear.InvalidButtons = InvalidButtons;
appear.UseSaveData = UseSaveData;
appear.Reserved3 = Reserved3;
appear.Reserved4 = Reserved4;
appear.Reserved5 = Reserved5;
appear.Uid0 = Reserved6;
appear.Uid1 = Reserved7;
appear.SamplingNumber = 0;
appear.Reserved6 = 0;
appear.Reserved7 = 0;
appear.Reserved8 = 0;
appear.Reserved9 = 0;
return appear;
}
}
}