Inline software keyboard without input pop up dialog (#2180)
* Initial implementation * Refactor dynamic text input keys out to facilitate configuration via UI * Fix code styling * Add per applet indirect layer handles * Remove static functions from SoftwareKeyboardRenderer * Remove inline keyboard reset delay * Remove inline keyboard V2 responses * Add inline keyboard soft-lock recovering * Add comments * Forward accept and cancel key names to the keyboard and add soft-lock prevention line * Add dummy window to handle paste events * Rework inline keyboard state machine and graphics * Implement IHostUiHandler interfaces on headless WindowBase class * Add inline keyboard assets * Fix coding style * Fix coding style * Change mode cycling shortcut to F6 * Fix invalid calc size error in games using extended calc * Remove unnecessary namespaces
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47 changed files with 2853 additions and 344 deletions
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using System;
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namespace Ryujinx.HLE.HOS.Applets.SoftwareKeyboard
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{
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/// <summary>
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/// Bitmask of commands encoded in the Flags field of the Calc structs.
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/// </summary>
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[Flags]
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enum KeyboardCalcFlags : ulong
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{
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Initialize = 0x1,
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SetVolume = 0x2,
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Appear = 0x4,
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SetInputText = 0x8,
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SetCursorPos = 0x10,
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SetUtf8Mode = 0x20,
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SetKeyboardBackground = 0x100,
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SetKeyboardOptions1 = 0x200,
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SetKeyboardOptions2 = 0x800,
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EnableSeGroup = 0x2000,
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DisableSeGroup = 0x4000,
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SetBackspaceEnabled = 0x8000,
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AppearTrigger = 0x10000,
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MustShow = Appear | SetInputText | AppearTrigger
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}
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}
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