Inline software keyboard without input pop up dialog (#2180)

* Initial implementation

* Refactor dynamic text input keys out to facilitate configuration via UI

* Fix code styling

* Add per applet indirect layer handles

* Remove static functions from SoftwareKeyboardRenderer

* Remove inline keyboard reset delay

* Remove inline keyboard V2 responses

* Add inline keyboard soft-lock recovering

* Add comments

* Forward accept and cancel key names to the keyboard and add soft-lock prevention line

* Add dummy window to handle paste events

* Rework inline keyboard state machine and graphics

* Implement IHostUiHandler interfaces on headless WindowBase class

* Add inline keyboard assets

* Fix coding style

* Fix coding style

* Change mode cycling shortcut to F6

* Fix invalid calc size error in games using extended calc

* Remove unnecessary namespaces
This commit is contained in:
Caian Benedicto 2021-10-12 16:54:21 -03:00 committed by GitHub
parent 69093cf2d6
commit 380b95bc59
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47 changed files with 2853 additions and 344 deletions

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@ -0,0 +1,26 @@
using System;
namespace Ryujinx.HLE.HOS.Applets.SoftwareKeyboard
{
/// <summary>
/// Bitmask of commands encoded in the Flags field of the Calc structs.
/// </summary>
[Flags]
enum KeyboardCalcFlags : ulong
{
Initialize = 0x1,
SetVolume = 0x2,
Appear = 0x4,
SetInputText = 0x8,
SetCursorPos = 0x10,
SetUtf8Mode = 0x20,
SetKeyboardBackground = 0x100,
SetKeyboardOptions1 = 0x200,
SetKeyboardOptions2 = 0x800,
EnableSeGroup = 0x2000,
DisableSeGroup = 0x4000,
SetBackspaceEnabled = 0x8000,
AppearTrigger = 0x10000,
MustShow = Appear | SetInputText | AppearTrigger
}
}