Inline software keyboard without input pop up dialog (#2180)
* Initial implementation * Refactor dynamic text input keys out to facilitate configuration via UI * Fix code styling * Add per applet indirect layer handles * Remove static functions from SoftwareKeyboardRenderer * Remove inline keyboard reset delay * Remove inline keyboard V2 responses * Add inline keyboard soft-lock recovering * Add comments * Forward accept and cancel key names to the keyboard and add soft-lock prevention line * Add dummy window to handle paste events * Rework inline keyboard state machine and graphics * Implement IHostUiHandler interfaces on headless WindowBase class * Add inline keyboard assets * Fix coding style * Fix coding style * Change mode cycling shortcut to F6 * Fix invalid calc size error in games using extended calc * Remove unnecessary namespaces
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47 changed files with 2853 additions and 344 deletions
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@ -11,23 +11,23 @@
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Uninitialized = 0x0,
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/// <summary>
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/// A Calc was previously received and fulfilled, so the software keyboard is initialized, but is not processing input.
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/// The software keyboard is initialized, but it is not visible and not processing input.
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/// </summary>
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Initialized = 0x1,
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/// <summary>
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/// A Calc was received and the software keyboard is processing input.
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/// The software keyboard is transitioning to a visible state.
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/// </summary>
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Ready = 0x2,
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Appearing = 0x2,
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/// <summary>
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/// New text data or cursor position of the software keyboard are available.
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/// The software keyboard is visible and receiving processing input.
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/// </summary>
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DataAvailable = 0x3,
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Shown = 0x3,
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/// <summary>
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/// The Calc request was fulfilled with either a text input or a cancel.
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/// software keyboard is transitioning to a hidden state because the user pressed either OK or Cancel.
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/// </summary>
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Complete = 0x4
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Disappearing = 0x4
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}
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}
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