Inline software keyboard without input pop up dialog (#2180)

* Initial implementation

* Refactor dynamic text input keys out to facilitate configuration via UI

* Fix code styling

* Add per applet indirect layer handles

* Remove static functions from SoftwareKeyboardRenderer

* Remove inline keyboard reset delay

* Remove inline keyboard V2 responses

* Add inline keyboard soft-lock recovering

* Add comments

* Forward accept and cancel key names to the keyboard and add soft-lock prevention line

* Add dummy window to handle paste events

* Rework inline keyboard state machine and graphics

* Implement IHostUiHandler interfaces on headless WindowBase class

* Add inline keyboard assets

* Fix coding style

* Fix coding style

* Change mode cycling shortcut to F6

* Fix invalid calc size error in games using extended calc

* Remove unnecessary namespaces
This commit is contained in:
Caian Benedicto 2021-10-12 16:54:21 -03:00 committed by GitHub
parent 69093cf2d6
commit 380b95bc59
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47 changed files with 2853 additions and 344 deletions

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@ -11,23 +11,23 @@
Uninitialized = 0x0,
/// <summary>
/// A Calc was previously received and fulfilled, so the software keyboard is initialized, but is not processing input.
/// The software keyboard is initialized, but it is not visible and not processing input.
/// </summary>
Initialized = 0x1,
/// <summary>
/// A Calc was received and the software keyboard is processing input.
/// The software keyboard is transitioning to a visible state.
/// </summary>
Ready = 0x2,
Appearing = 0x2,
/// <summary>
/// New text data or cursor position of the software keyboard are available.
/// The software keyboard is visible and receiving processing input.
/// </summary>
DataAvailable = 0x3,
Shown = 0x3,
/// <summary>
/// The Calc request was fulfilled with either a text input or a cancel.
/// software keyboard is transitioning to a hidden state because the user pressed either OK or Cancel.
/// </summary>
Complete = 0x4
Disappearing = 0x4
}
}