Inline software keyboard without input pop up dialog (#2180)

* Initial implementation

* Refactor dynamic text input keys out to facilitate configuration via UI

* Fix code styling

* Add per applet indirect layer handles

* Remove static functions from SoftwareKeyboardRenderer

* Remove inline keyboard reset delay

* Remove inline keyboard V2 responses

* Add inline keyboard soft-lock recovering

* Add comments

* Forward accept and cancel key names to the keyboard and add soft-lock prevention line

* Add dummy window to handle paste events

* Rework inline keyboard state machine and graphics

* Implement IHostUiHandler interfaces on headless WindowBase class

* Add inline keyboard assets

* Fix coding style

* Fix coding style

* Change mode cycling shortcut to F6

* Fix invalid calc size error in games using extended calc

* Remove unnecessary namespaces
This commit is contained in:
Caian Benedicto 2021-10-12 16:54:21 -03:00 committed by GitHub
parent 69093cf2d6
commit 380b95bc59
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47 changed files with 2853 additions and 344 deletions

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@ -1,4 +1,6 @@
using Ryujinx.HLE.HOS.Services.Am.AppletAE;
using Ryujinx.HLE.Ui;
using Ryujinx.Memory;
using System;
using System.Runtime.InteropServices;
@ -13,6 +15,11 @@ namespace Ryujinx.HLE.HOS.Applets
ResultCode GetResult();
bool DrawTo(RenderingSurfaceInfo surfaceInfo, IVirtualMemoryManager destination, ulong position)
{
return false;
}
static T ReadStruct<T>(ReadOnlySpan<byte> data) where T : unmanaged
{
return MemoryMarshal.Cast<byte, T>(data)[0];