Inline software keyboard without input pop up dialog (#2180)
* Initial implementation * Refactor dynamic text input keys out to facilitate configuration via UI * Fix code styling * Add per applet indirect layer handles * Remove static functions from SoftwareKeyboardRenderer * Remove inline keyboard reset delay * Remove inline keyboard V2 responses * Add inline keyboard soft-lock recovering * Add comments * Forward accept and cancel key names to the keyboard and add soft-lock prevention line * Add dummy window to handle paste events * Rework inline keyboard state machine and graphics * Implement IHostUiHandler interfaces on headless WindowBase class * Add inline keyboard assets * Fix coding style * Fix coding style * Change mode cycling shortcut to F6 * Fix invalid calc size error in games using extended calc * Remove unnecessary namespaces
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47 changed files with 2853 additions and 344 deletions
27
Ryujinx/Ui/Widgets/RawInputToTextEntry.cs
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27
Ryujinx/Ui/Widgets/RawInputToTextEntry.cs
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using Gtk;
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namespace Ryujinx.Ui.Widgets
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{
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public class RawInputToTextEntry : Entry
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{
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public void SendKeyPressEvent(object o, KeyPressEventArgs args)
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{
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base.OnKeyPressEvent(args.Event);
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}
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public void SendKeyReleaseEvent(object o, KeyReleaseEventArgs args)
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{
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base.OnKeyReleaseEvent(args.Event);
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}
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public void SendButtonPressEvent(object o, ButtonPressEventArgs args)
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{
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base.OnButtonPressEvent(args.Event);
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}
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public void SendButtonReleaseEvent(object o, ButtonReleaseEventArgs args)
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{
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base.OnButtonReleaseEvent(args.Event);
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}
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}
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}
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