Use correct pitch value when decoding linear swizzle textures
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b9aa3966c0
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36dfd20c87
4 changed files with 19 additions and 14 deletions
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@ -26,7 +26,7 @@ namespace Ryujinx.Graphics.Gpu
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byte[] Output = new byte[Width * Height * 4];
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ISwizzle Swizzle = GetSwizzle(Texture.Swizzle, Width, 4, Texture.BlockHeight);
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ISwizzle Swizzle = GetSwizzle(Texture, 4);
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fixed (byte* BuffPtr = Output)
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{
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@ -55,7 +55,7 @@ namespace Ryujinx.Graphics.Gpu
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byte[] Output = new byte[Width * Height * 8];
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ISwizzle Swizzle = GetSwizzle(Texture.Swizzle, Width, 8, Texture.BlockHeight);
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ISwizzle Swizzle = GetSwizzle(Texture, 8);
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fixed (byte* BuffPtr = Output)
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{
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@ -84,7 +84,7 @@ namespace Ryujinx.Graphics.Gpu
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byte[] Output = new byte[Width * Height * 16];
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ISwizzle Swizzle = GetSwizzle(Texture.Swizzle, Width, 16, Texture.BlockHeight);
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ISwizzle Swizzle = GetSwizzle(Texture, 16);
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fixed (byte* BuffPtr = Output)
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{
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@ -108,20 +108,20 @@ namespace Ryujinx.Graphics.Gpu
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return Output;
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}
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private static ISwizzle GetSwizzle(TextureSwizzle Swizzle, int Width, int Bpp, int BlockHeight)
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private static ISwizzle GetSwizzle(Texture Texture, int Bpp)
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{
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switch (Swizzle)
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switch (Texture.Swizzle)
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{
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case TextureSwizzle.Pitch:
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case TextureSwizzle.PitchColorKey:
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return new LinearSwizzle(Width, Bpp);
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return new LinearSwizzle(Texture.Pitch, Bpp);
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case TextureSwizzle.BlockLinear:
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case TextureSwizzle.BlockLinearColorKey:
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return new BlockLinearSwizzle(Width, Bpp, BlockHeight);
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return new BlockLinearSwizzle(Texture.Width, Bpp, Texture.BlockHeight);
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}
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throw new NotImplementedException(Swizzle.ToString());
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throw new NotImplementedException(Texture.Swizzle.ToString());
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}
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}
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}
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