SurfaceFlinger v2 (#981)
* Rewrite SurfaceFlinger Reimplement accurately SurfaceFlinger (based on my 8.1.0 reversing of it) TODO: support swap interval properly and reintroduce disabled "game vsync" support. * Some fixes for SetBufferCount * uncomment a test from last commit * SurfaceFlinger: don't free the graphic buffer in SetBufferCount * SurfaceFlinger: Implement swap interval correctly * SurfaceFlinger: Reintegrate Game VSync toggle * SurfaceFlinger: do not push a fence on buffer release on the consumer side * Revert "SurfaceFlinger: do not push a fence on buffer release on the consumer side" This reverts commit 586b52b0bfab2d11f361f4b59ab7b7141020bbad. * Make the game vsync toggle work dynamically again * Unregister producer's Binder object when closing layer * Address ripinperi's comments * Add a timeout on syncpoint wait operation Syncpoint aren't supposed to be waited on for more than a second. This effectively workaround issues caused by not having a channel scheduling in place yet. PS: Also introduce Android WaitForever warning about fence being not signaled for 3s * Fix a print of previous commit * Address Ac_K's comments * Address gdkchan's comments * Address final comments
This commit is contained in:
parent
03711dd7b5
commit
36749c358d
50 changed files with 3416 additions and 831 deletions
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@ -1,13 +1,11 @@
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using ARMeilleure.Memory;
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using Ryujinx.HLE.HOS.Ipc;
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using Ryujinx.HLE.HOS.Kernel.Common;
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using Ryujinx.HLE.HOS.Services.SurfaceFlinger;
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using Ryujinx.HLE.HOS.Services.Vi.RootService.ApplicationDisplayService;
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using System;
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using System.IO;
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using System.Text;
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using static Ryujinx.HLE.HOS.Services.SurfaceFlinger.Parcel;
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namespace Ryujinx.HLE.HOS.Services.Vi.RootService
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{
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class IApplicationDisplayService : IpcService
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@ -23,9 +21,7 @@ namespace Ryujinx.HLE.HOS.Services.Vi.RootService
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// GetRelayService() -> object<nns::hosbinder::IHOSBinderDriver>
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public ResultCode GetRelayService(ServiceCtx context)
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{
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MakeObject(context, new IHOSBinderDriver(
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context.Device.System,
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context.Device.Gpu.Renderer));
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MakeObject(context, new HOSBinderDriverServer());
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return ResultCode.Success;
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}
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@ -52,9 +48,7 @@ namespace Ryujinx.HLE.HOS.Services.Vi.RootService
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// GetIndirectDisplayTransactionService() -> object<nns::hosbinder::IHOSBinderDriver>
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public ResultCode GetIndirectDisplayTransactionService(ServiceCtx context)
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{
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MakeObject(context, new IHOSBinderDriver(
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context.Device.System,
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context.Device.Gpu.Renderer));
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MakeObject(context, new HOSBinderDriverServer());
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return ResultCode.Success;
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}
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@ -71,8 +65,8 @@ namespace Ryujinx.HLE.HOS.Services.Vi.RootService
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context.Memory.WriteBytes(recBuffPtr, Encoding.ASCII.GetBytes("Default"));
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context.Memory.WriteInt64(recBuffPtr + 0x40, 0x1L);
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context.Memory.WriteInt64(recBuffPtr + 0x48, 0x1L);
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context.Memory.WriteInt64(recBuffPtr + 0x50, 1920L);
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context.Memory.WriteInt64(recBuffPtr + 0x58, 1080L);
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context.Memory.WriteInt64(recBuffPtr + 0x50, 1280L);
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context.Memory.WriteInt64(recBuffPtr + 0x58, 720L);
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context.ResponseData.Write(1L);
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@ -119,16 +113,24 @@ namespace Ryujinx.HLE.HOS.Services.Vi.RootService
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// OpenLayer(nn::vi::DisplayName, u64, nn::applet::AppletResourceUserId, pid) -> (u64, buffer<bytes, 6>)
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public ResultCode OpenLayer(ServiceCtx context)
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{
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long layerId = context.RequestData.ReadInt64();
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long userId = context.RequestData.ReadInt64();
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// TODO: support multi display.
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byte[] displayName = context.RequestData.ReadBytes(0x40);
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long layerId = context.RequestData.ReadInt64();
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long userId = context.RequestData.ReadInt64();
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long parcelPtr = context.Request.ReceiveBuff[0].Position;
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byte[] parcel = MakeIGraphicsBufferProducer(parcelPtr);
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IBinder producer = context.Device.System.SurfaceFlinger.OpenLayer(context.Process, layerId);
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context.Memory.WriteBytes(parcelPtr, parcel);
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Parcel parcel = new Parcel(0x28, 0x4);
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context.ResponseData.Write((long)parcel.Length);
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parcel.WriteObject(producer, "dispdrv\0");
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ReadOnlySpan<byte> parcelData = parcel.Finish();
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context.Memory.WriteBytes(parcelPtr, parcelData.ToArray());
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context.ResponseData.Write((long)parcelData.Length);
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return ResultCode.Success;
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}
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@ -139,6 +141,8 @@ namespace Ryujinx.HLE.HOS.Services.Vi.RootService
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{
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long layerId = context.RequestData.ReadInt64();
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context.Device.System.SurfaceFlinger.CloseLayer(layerId);
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return ResultCode.Success;
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}
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@ -151,14 +155,21 @@ namespace Ryujinx.HLE.HOS.Services.Vi.RootService
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long parcelPtr = context.Request.ReceiveBuff[0].Position;
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// TODO: support multi display.
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Display disp = _displays.GetData<Display>((int)displayId);
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byte[] parcel = MakeIGraphicsBufferProducer(parcelPtr);
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IBinder producer = context.Device.System.SurfaceFlinger.CreateLayer(context.Process, out long layerId);
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context.Memory.WriteBytes(parcelPtr, parcel);
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Parcel parcel = new Parcel(0x28, 0x4);
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context.ResponseData.Write(0L);
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context.ResponseData.Write((long)parcel.Length);
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parcel.WriteObject(producer, "dispdrv\0");
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ReadOnlySpan<byte> parcelData = parcel.Finish();
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context.Memory.WriteBytes(parcelPtr, parcelData.ToArray());
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context.ResponseData.Write(layerId);
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context.ResponseData.Write((long)parcelData.Length);
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return ResultCode.Success;
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}
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@ -167,6 +178,10 @@ namespace Ryujinx.HLE.HOS.Services.Vi.RootService
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// DestroyStrayLayer(u64)
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public ResultCode DestroyStrayLayer(ServiceCtx context)
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{
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long layerId = context.RequestData.ReadInt64();
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context.Device.System.SurfaceFlinger.CloseLayer(layerId);
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return ResultCode.Success;
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}
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@ -236,36 +251,6 @@ namespace Ryujinx.HLE.HOS.Services.Vi.RootService
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return ResultCode.Success;
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}
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private byte[] MakeIGraphicsBufferProducer(long basePtr)
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{
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long id = 0x20;
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long cookiePtr = 0L;
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using (MemoryStream ms = new MemoryStream())
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{
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BinaryWriter writer = new BinaryWriter(ms);
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// flat_binder_object (size is 0x28)
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writer.Write(2); //Type (BINDER_TYPE_WEAK_BINDER)
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writer.Write(0); //Flags
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writer.Write((int)(id >> 0));
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writer.Write((int)(id >> 32));
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writer.Write((int)(cookiePtr >> 0));
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writer.Write((int)(cookiePtr >> 32));
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writer.Write((byte)'d');
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writer.Write((byte)'i');
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writer.Write((byte)'s');
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writer.Write((byte)'p');
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writer.Write((byte)'d');
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writer.Write((byte)'r');
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writer.Write((byte)'v');
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writer.Write((byte)'\0');
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writer.Write(0L); //Pad
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return MakeParcel(ms.ToArray(), new byte[] { 0, 0, 0, 0 });
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}
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}
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private string GetDisplayName(ServiceCtx context)
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{
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string name = string.Empty;
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