SurfaceFlinger v2 (#981)

* Rewrite SurfaceFlinger

Reimplement accurately SurfaceFlinger (based on my 8.1.0 reversing of it)

TODO: support swap interval properly and reintroduce disabled "game vsync" support.

* Some fixes for SetBufferCount

* uncomment a test from last commit

* SurfaceFlinger: don't free the graphic buffer in SetBufferCount

* SurfaceFlinger: Implement swap interval correctly

* SurfaceFlinger: Reintegrate Game VSync toggle

* SurfaceFlinger: do not push a fence on buffer release on the consumer side

* Revert "SurfaceFlinger: do not push a fence on buffer release on the consumer side"

This reverts commit 586b52b0bfab2d11f361f4b59ab7b7141020bbad.

* Make the game vsync toggle work dynamically again

* Unregister producer's Binder object when closing layer

* Address ripinperi's comments

* Add a timeout on syncpoint wait operation

Syncpoint aren't supposed to be waited on for more than a second.

This effectively workaround issues caused by not having a channel
scheduling in place yet.

PS: Also introduce Android WaitForever warning about fence being not
signaled for 3s

* Fix a print of previous commit

* Address Ac_K's comments

* Address gdkchan's comments

* Address final comments
This commit is contained in:
Thog 2020-04-22 06:10:27 +02:00 committed by GitHub
parent 03711dd7b5
commit 36749c358d
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GPG key ID: 4AEE18F83AFDEB23
50 changed files with 3416 additions and 831 deletions

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@ -1,13 +1,11 @@
using ARMeilleure.Memory;
using Ryujinx.HLE.HOS.Ipc;
using Ryujinx.HLE.HOS.Kernel.Common;
using Ryujinx.HLE.HOS.Services.SurfaceFlinger;
using Ryujinx.HLE.HOS.Services.Vi.RootService.ApplicationDisplayService;
using System;
using System.IO;
using System.Text;
using static Ryujinx.HLE.HOS.Services.SurfaceFlinger.Parcel;
namespace Ryujinx.HLE.HOS.Services.Vi.RootService
{
class IApplicationDisplayService : IpcService
@ -23,9 +21,7 @@ namespace Ryujinx.HLE.HOS.Services.Vi.RootService
// GetRelayService() -> object<nns::hosbinder::IHOSBinderDriver>
public ResultCode GetRelayService(ServiceCtx context)
{
MakeObject(context, new IHOSBinderDriver(
context.Device.System,
context.Device.Gpu.Renderer));
MakeObject(context, new HOSBinderDriverServer());
return ResultCode.Success;
}
@ -52,9 +48,7 @@ namespace Ryujinx.HLE.HOS.Services.Vi.RootService
// GetIndirectDisplayTransactionService() -> object<nns::hosbinder::IHOSBinderDriver>
public ResultCode GetIndirectDisplayTransactionService(ServiceCtx context)
{
MakeObject(context, new IHOSBinderDriver(
context.Device.System,
context.Device.Gpu.Renderer));
MakeObject(context, new HOSBinderDriverServer());
return ResultCode.Success;
}
@ -71,8 +65,8 @@ namespace Ryujinx.HLE.HOS.Services.Vi.RootService
context.Memory.WriteBytes(recBuffPtr, Encoding.ASCII.GetBytes("Default"));
context.Memory.WriteInt64(recBuffPtr + 0x40, 0x1L);
context.Memory.WriteInt64(recBuffPtr + 0x48, 0x1L);
context.Memory.WriteInt64(recBuffPtr + 0x50, 1920L);
context.Memory.WriteInt64(recBuffPtr + 0x58, 1080L);
context.Memory.WriteInt64(recBuffPtr + 0x50, 1280L);
context.Memory.WriteInt64(recBuffPtr + 0x58, 720L);
context.ResponseData.Write(1L);
@ -119,16 +113,24 @@ namespace Ryujinx.HLE.HOS.Services.Vi.RootService
// OpenLayer(nn::vi::DisplayName, u64, nn::applet::AppletResourceUserId, pid) -> (u64, buffer<bytes, 6>)
public ResultCode OpenLayer(ServiceCtx context)
{
long layerId = context.RequestData.ReadInt64();
long userId = context.RequestData.ReadInt64();
// TODO: support multi display.
byte[] displayName = context.RequestData.ReadBytes(0x40);
long layerId = context.RequestData.ReadInt64();
long userId = context.RequestData.ReadInt64();
long parcelPtr = context.Request.ReceiveBuff[0].Position;
byte[] parcel = MakeIGraphicsBufferProducer(parcelPtr);
IBinder producer = context.Device.System.SurfaceFlinger.OpenLayer(context.Process, layerId);
context.Memory.WriteBytes(parcelPtr, parcel);
Parcel parcel = new Parcel(0x28, 0x4);
context.ResponseData.Write((long)parcel.Length);
parcel.WriteObject(producer, "dispdrv\0");
ReadOnlySpan<byte> parcelData = parcel.Finish();
context.Memory.WriteBytes(parcelPtr, parcelData.ToArray());
context.ResponseData.Write((long)parcelData.Length);
return ResultCode.Success;
}
@ -139,6 +141,8 @@ namespace Ryujinx.HLE.HOS.Services.Vi.RootService
{
long layerId = context.RequestData.ReadInt64();
context.Device.System.SurfaceFlinger.CloseLayer(layerId);
return ResultCode.Success;
}
@ -151,14 +155,21 @@ namespace Ryujinx.HLE.HOS.Services.Vi.RootService
long parcelPtr = context.Request.ReceiveBuff[0].Position;
// TODO: support multi display.
Display disp = _displays.GetData<Display>((int)displayId);
byte[] parcel = MakeIGraphicsBufferProducer(parcelPtr);
IBinder producer = context.Device.System.SurfaceFlinger.CreateLayer(context.Process, out long layerId);
context.Memory.WriteBytes(parcelPtr, parcel);
Parcel parcel = new Parcel(0x28, 0x4);
context.ResponseData.Write(0L);
context.ResponseData.Write((long)parcel.Length);
parcel.WriteObject(producer, "dispdrv\0");
ReadOnlySpan<byte> parcelData = parcel.Finish();
context.Memory.WriteBytes(parcelPtr, parcelData.ToArray());
context.ResponseData.Write(layerId);
context.ResponseData.Write((long)parcelData.Length);
return ResultCode.Success;
}
@ -167,6 +178,10 @@ namespace Ryujinx.HLE.HOS.Services.Vi.RootService
// DestroyStrayLayer(u64)
public ResultCode DestroyStrayLayer(ServiceCtx context)
{
long layerId = context.RequestData.ReadInt64();
context.Device.System.SurfaceFlinger.CloseLayer(layerId);
return ResultCode.Success;
}
@ -236,36 +251,6 @@ namespace Ryujinx.HLE.HOS.Services.Vi.RootService
return ResultCode.Success;
}
private byte[] MakeIGraphicsBufferProducer(long basePtr)
{
long id = 0x20;
long cookiePtr = 0L;
using (MemoryStream ms = new MemoryStream())
{
BinaryWriter writer = new BinaryWriter(ms);
// flat_binder_object (size is 0x28)
writer.Write(2); //Type (BINDER_TYPE_WEAK_BINDER)
writer.Write(0); //Flags
writer.Write((int)(id >> 0));
writer.Write((int)(id >> 32));
writer.Write((int)(cookiePtr >> 0));
writer.Write((int)(cookiePtr >> 32));
writer.Write((byte)'d');
writer.Write((byte)'i');
writer.Write((byte)'s');
writer.Write((byte)'p');
writer.Write((byte)'d');
writer.Write((byte)'r');
writer.Write((byte)'v');
writer.Write((byte)'\0');
writer.Write(0L); //Pad
return MakeParcel(ms.ToArray(), new byte[] { 0, 0, 0, 0 });
}
}
private string GetDisplayName(ServiceCtx context)
{
string name = string.Empty;